Release date:2023, February
Duration:21 h 55 m
Author:3D Tudor
Skill level:Beginner
Language:English
Exercise files:Yes
Looking to enhance your 3D modelling or game design skills with a thrilling 3D model kitbash? Look no further than “Build Stunning Medieval Worlds with UE5’s Modular Kitbash”! In this course, you will learn how to use Unreal Engine 5 (UE5) to optimize a modular kitbash that will take your game design skills to the next level.
Immerse yourself and your players in a medieval fantasy world with an array of exciting features such as iconic shop windows, moving flags and banners, market stalls, and cobbled streets. Whether you’re a 3D modelling artist, game designer, or developer, this course offers the tools you need to create something truly spectacular.
With 250 modular kitbash parts at your disposal, you can build any medieval city, castle, village, or town with greater detail than ever before. By learning the Blender to Unreal Engine 5 (UE5) professional workflow for medieval modular set pieces, you’ll graduate to the next level of game design.
No matter your skill level, this course has been designed to ensure that you can easily follow along and acquire the skills necessary to create your 3D game environment. In a world where CGI is pushing the boundaries between what is real and imagined, unleash your creative power with this modular kitbash and create something huge!
Here are the top six things you will learn in “Build Stunning Medieval Worlds with UE5’s Modular Kitbash”:
Discover unique techniques for creating modular assets to design stylized structures. Learn how to develop a functional water system with directional water flow and submergible boat assets. Build a fully functional open-world landscape material that includes distance, noise masking, and automatic material transitions. Create custom prop collections using blueprints to bring your world to life. Master the art of building large-scale structures in open-world environments. Enhance the natural beauty of your world by adding animated, nanite-enabled foliage.Get ready to dive into the world of Unreal Engine 5! “Build Stunning Medieval Worlds with UE5’s Modular Kitbash” is your complete guide to planning and creating large-scale cities from scratch using UE5.
Our modular kitbash assets and building parts have been meticulously crafted and optimized to work seamlessly with the latest version of Unreal Engine 5. The possibilities are endless when working with UE5, allowing you to tailor everything to your specific vision.
By taking this course, you will learn to create a stylized environment that will leave people second-guessing whether it’s real or not. With the same pieces, you could build a cathedral, a castle, a house, or a shop, offering you the creative freedom to build whatever you can imagine.
But that’s not all – our modular kitbash items also include smaller assets that are necessary to create a realistic UE5 environment. The ability to walk around a 3D world in awe of its intricate details and feel like you’re truly there is what makes a 3D world immersive. And with “Build Stunning Medieval Worlds with UE5’s Modular Kitbash”, you’ll be able to achieve just that.
02 – Lesson 1 Creating New Project UI Basics 03 – Lesson 2 Viewport Basics 04 – Lesson 3 RESOURCE PACK and Introduction to Modular Kit 05 – Lesson 4 Setting up LargeScale Scene
03 – Section 2 Working on Castle Entrance06 – Lesson 5 Landscape Mode Basics 07 – Lesson 6 Creating Entrance for the Tower 08 – Lesson 7 Creating Curvature out of Stone Walls
04 – Section 3 Creating Elevation out of Castle Structure09 – Lesson 8 Building Archway within Inner Castle Walls 10 – Lesson 9 Building Staircase and Fixing Collisions 11 – Lesson 10 Working with Vertical Slopes of Castle Walls
05 – Section 4 Building a House from the Ground up12 – Lesson 11 Building House Base 13 – Lesson 12 Adding Roof to our 3D Hut 14 – Lesson 13 Breaking up the Surface of a Digital House 15 – Lesson 14 Creating Variation out of Modular Mesh
06 – Section 5 Structural Decoration of a Virtual House16 – Lesson 15 Adding Smaller Detail to the House 17 – Lesson 16 Customizing 3D House Using Props 18 – Lesson 17 Modelling Complexity to our 3D Hut Using Kitbash Assets
07 – Section 6 Working on a 3D Hut from Top Down19 – Lesson 18 Working on a Small 3D Hut from Roof Downwards 20 – Lesson 19 Adding Door and Overhang to 3D Small Hut 21 – Lesson 20 Adding Detail to Small Modular Houses 22 – Lesson 21 Composition Patterns from Modular Houses
08 – Section 7 Free Form 3D Building Creation23 – Lesson 22 Creating Grand Building Using Free Flow Modular Building Technique 24 – Lesson 23 Creating Clock Tower 25 – Lesson 24 Creating Water Mill Using FreeForm Modular Modelling 26 – Lesson 25 Extending 3D Water Mill Creating Custom Attachments
09 – Section 8 Thinking of Location for Modular Structure Setup27 – Lesson 26 Building Base for River Pass House 28 – Lesson 27 Building Modular Hut for River Top 29 – Lesson 28 Combining the Modular Collections for a Grand 3D Watermill 30 – Lesson 29 Creating Roof Archway Attachments for Custom Buildings 31 – Lesson 30 Adding Water mill to the Center of a Castle
10 – Section 9 Creating UE5 Modular Hut Iterations32 – Lesson 31 Creating Hut Tower Extensions Using 3D Modular Pack 33 – Lesson 32 Reinforcing 3D Huts with Stone 34 – Lesson 33 Finishing Small Hut Iteration and Planning Ahead 35 – Lesson 34 Populating UE5 Castle with Houses
11 – Section 10 Creating Castle Harbor36 – Lesson 35 Creating River Housing Area in UE5 37 – Lesson 36 Breaking up River Roofs with more Roofs
12 – Section 11 Working with Unreal Engine 5 Water Plugin38 – Lesson 37 Creating River in Unreal Engine 5 39 – Lesson 38 Setting up River Material 40 – Lesson 39 Creating Lake Water in UE5
13 – Section 12 UE5 Modeling Mode41 – Lesson 40 Setting up Bridge 42 – Lesson 41 Deforming Bridge Using Modeling Toolkit
14 – Section 13 Decorating Harbor Area43 – Lesson 42 Creating Harbor Area in UE5 44 – Lesson 43 Finalizing Harbor Environment for Castle City 45 – Lesson 44 Creating Boat Occlusion
15 – Section 14 Working with Water Visuals within the Scene46 – Lesson 45 Material Graph Basics 47 – Lesson 46 Tweaking Water Material for Boat Masking 48 – Lesson 47 Material Instance Basics 49 – Lesson 48 Creating Depth Fade Material Instance
16 – Section 15 Building Digital Alleyway50 – Lesson 49 Designing Alley Way 3D Environment 51 – Lesson 50 Creating Mini Huts for Extra Space Fillings of a Castle 52 – Lesson 51 Finding Place for Smaller Houses Within 3D City Scene 53 – Lesson 52 Design Overhangs for a Virtual Street 54 – Lesson 53 Adding Attachments to the Street
17 – Section 16 Working on Street Elevation in UE555 – Lesson 54 Creating Huts on Top of Castle Walls 56 – Lesson 55 Adjusting Structural Detail for a UE5 Street 57 – Lesson 56 Connecting Edges of our UE5 Castle
18 – Section 17 Landmark Tower in our Unreal Castle58 – Lesson 57 Working on our Environment 3D Landmark
19 – Section 18 Castle Stone Stronghold in UE559 – Lesson 58 Creating Stronghold Structure in Unreal Engine 5 60 – Lesson 59 Creating DifferentSized Cobblestone Buildings 61 – Lesson 60 Adding Detail Variances to the Stronghold Structural Assets 62 – Lesson 61 Creating Stronghold Structures Inbetween Landmark and City 63 – Lesson 62 Connecting the Edge to the Stronghold
20 – Section 19 Working on Castle back64 – Lesson 63 Finishing Elevation Edges 65 – Lesson 64 Shaping out the Stronghold 66 – Lesson 65 Patching up the Back end of our Virtual Stronghold 67 – Lesson 66 Reinforcing Virtual Castle Walls
21 – Section 20 OpenWorld Landscape Setup in UE568 – Lesson 67 Preparing for Landscape Creation 69 – Lesson 68 Creating Landscape base Material with Quixel Textures 70 – Lesson 69 Using Noise Texture to Break Landscape Pattern 71 – Lesson 70 Distance Based Material Blending
22 – Section 21 Landscape Material Creation Expansion72 – Lesson 71 Creating Material Blend 73 – Lesson 72 Automatic Landscape Material Setup 74 – Lesson 73 Creating Tile Textures for Landscape Material 75 – Lesson 74 Creating Node Reroutes 76 – Lesson 75 UE5 Landscape Material Cleanup
23 – Section 22 Working on a Castle Ground77 – Lesson 76 Fixing Ground for Digital Castle 78 – Lesson 77 Creating Puddles in our Castle
24 – Section 23 Asset Collection Blueprints in UE579 – Lesson 78 Creating our First Blueprint 80 – Lesson 79 Blueprint Basics 81 – Lesson 80 Creating Blueprint Variations 82 – Lesson 81 Populating our Castle With 3D Market Stalls 83 – Lesson 82 Populating Castle with Asset Collections
25 – Section 24 Working on Castle Overall Appearance84 – Lesson 83 Working on Structure Aesthetics inside of Castle Walls
26 – Section 25 Sculpting Castle Terrain85 – Lesson 84 Landscape Building 86 – Lesson 85 Eroding Edges of our Cliffs in UE5 87 – Lesson 86 Working with Chunk Copies
27 – Section 26 Populating Scene with Stone Formations88 – Lesson 87 Bringing in Stone Assets onto our Environment 89 – Lesson 88 Setting up Rock Formation in our Digital Landscape 90 – Lesson 89 Reforming Rock Formation in 3D Environment 91 – Lesson 90 Placing Stone Clusters using Foliage Mode
28 – Section 27 Quixel Material Blend Setup92 – Lesson 91 Quixel Material Blend Setup 93 – Lesson 92 Adjusting Textures using Material Blend Controls 94 – Lesson 93 Vertex Painting
29 – Section 28 Foliage in Unreal Engine 595 – Lesson 94 Small Foliage Setup 96 – Lesson 95 Building Our Shrubs 97 – Lesson 96 Setting up Large Trees 98 – Lesson 97 Planting Trees in Unreal Engine 5
30 – Section 29 Working on Addition Detail to Give Character to our Castle099 – Lesson 98 Cloth Simulation for Flags 100 – Lesson 99 Adding Fighting Ring to Castle 101 – Lesson 100 Setting up Chimneys and Slabs to Decorate 3D Huts
31 – Section 30 Day and Night Cycle Setup in UE5102 – Lesson 101 Setting up DayNight Cycle Using BP 103 – Lesson 102 Setting up the Moon in UE5 104 – Lesson 103 Adding Moon Cycles 105 – Lesson 104 Setting up Night Light 106 – Lesson 105 Window Light Sources in UE5
32 – Section 31 UE5 Particle Effects107 – Lesson 106 Setting up Fire Particle within Torch Blueprints 108 – Lesson 107 Setting Torches in Medieval Castle
33 – Section 32 Working on Background Terrain for the Scene109 – Lesson 108 Large Scale Terrain Sculpting 110 – Lesson 109 Sculpting out Large Terrain for Castle Scene 111 – Lesson 110 Creating Clusters of Foliage for LargeScale Environments 112 – Lesson 111 Setting up Bush Clusters for Large Environments
34 – Section 33 Background Mountain Setup113 – Lesson 112 Adding Decorative Mountains in Background 114 – Lesson 113 Setting up Custom Vertex Blend 115 – Lesson 114 Blending in Mountains with Landscape in UE5
35 – Section 34 Final Touches in Unreal Engine 5116 – Lesson 115 Post Processing in UE5 117 – Lesson 116 Water Wheel Motion 118 – Lesson 117 Final Unreal Engine 5 Steps
[Udemy] Building Medieval Worlds – Unreal Engine 5 Modular Kitbash by 3D Tudor.7z.rar [Udemy] Building Medieval Worlds – Unreal Engine 5 Modular Kitbash by 3D Tudor_Subtitles.7z


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