Release date:2023, March

Duration:10 h 16 m

Author:Neil Bettison (3D Tudor)

Skill level:Beginner

Language:English

Exercise files:Yes

In this bootcamp, you’ll learn how to create a variety of environments, including a jungle temple, a futuristic cityscape, and a sci-fi interior. You’ll start by learning the basics of asset setup and optimization, including how to create modular assets and use them to build your environment quickly and efficiently.

Next, we’ll delve into lighting techniques, exploring how to create realistic lighting setups that bring your environment to life. You’ll also learn how to add special effects such as fog, particle effects, and post-processing effects to further enhance the atmosphere of your game.

Throughout the course, you’ll work on hands-on projects that will allow you to apply what you’ve learned and build your skills. And because we believe in the importance of community and collaboration, you’ll have the opportunity to connect with other game artists and get feedback on your work.

By the end of this bootcamp, you’ll have the skills and knowledge necessary to create stunning environments that will captivate and immerse your players. So whether you’re a seasoned game designer or just starting out, join us and take your game design skills to the next level.

These are the top 8 points covered in our ‘Creating Stunning Environments in UE5: A Game Artist Bootcamp’:

Dynamic Lighting Cinematic Camera UE5 Blueprint Fundamentals Comprehensive Asset Setup Asset Blending Large Terrain Creations Foliage Creation Motion in Environments & VFX

01. Introduction 02. Resource Pack and UI Introduction 03. Introduction to UE5 Viewport 04. Importing Assets 05. Introduction to Material Graph 06. PBR Material Setup 07. Material Instance Basics 08. Reusing Material Instances 09. Seamless Textures and Parameters 10. PBR Water Opacity Setup 11. PBR Material Cleanup 12. Vertex Color Material Setup 13. Understanding Vertex Painting 14. Moss Height Blend Controls 15. Vertex Painting Castle Ruins 16. Physics Based Object Scattering in Unreal Engine 5 17. Setting up Object to Nearest Surface Masking 18. Blending Objects Using Masking Techniques 19. Creating Terrain Using Height Map Data 20. Sculpting Out Terrain 21. Advanced Sculpting Tools 22. Setting Up Landscape Material Att 23. Texturing Terrain 24. Height Fog Setup 25. Creating Fog Plane for UE5 Scenes 26. Fog Plane Setup for Mountains 27. Volumetric Fog Material in UE5 28. Placing Volumetric Fog in Mountain Terrain 29. Foliage Asset Setup 30. Painting in Cliff 3D Plants 31. Growing Trees in Unreal Engine 5 32. Foliage Controls and Nature Scene Setup 33. Material for Niagara Particle Smoke 34. Working with Velocity Particle Velocity 35. Setting up Niagara Smoke VFX 36. Creating Animated Fire Particle 37. Niagara Fire Color Variation 38. Creating Water VFX Material 39. 3 Point Light Setup 40. Skylight and Ambient Lighting Adjustments 41. Night Scene Lighting 42. Starry Night Material Setup 43. Adjusting Stars for Day Night Cycle 44. Setting Up Sky Cycle 45. Creating Cinematic Camera With Rotatable Anchor Point 46. Creating Turn Table Camera Animation 47. Creating Handheld Camera Effect 48. Camera Transitions and Video Export 49. Creating Motion in Foliage 50. Bee Wing Flap Motion 51. Bee Mesh Particles 52. Animated Bird Setup 53. Setting up First Person Gamemode and Blueprint Basics 54. Creating Blueprint Prefabs for Asset Collections 55. Blueprint Door Animation 56. UE5 Interactable Door BP Setup 57. Creating a Floating Trophy 58. UI Text In Unreal Engine 5 59. Trophy Congratulations Message [Udemy] Creating Stunning Environments in UE5 – A Game Artist Bootcamp by 3D Tudor.7z.001.rar [Udemy] Creating Stunning Environments in UE5 – A Game Artist Bootcamp by 3D Tudor.7z.002.rar [Udemy] Creating Stunning Environments in UE5 – A Game Artist Bootcamp by 3D Tudor.7z.003.rar [Udemy] Creating Stunning Environments in UE5 – A Game Artist Bootcamp by 3D Tudor_Subtitles.7z

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