Release date:2021

Author:Widhi Muttaqien

Skill level:Beginner

Language:English

Exercise files:No

In this online course, you will learn how to use 3ds Max and Corona renderer to create an interior scene from scratch. If you never used 3ds Max before or even used any 3d software before, don’t worry, because we will start from level zero. We will cover the essentials and then move up gradually to the more advanced stuff. This is the final result of the interior project that you will create in this course.

I guarantee you, in sha Allah, you will be able to create this 3d rendering if you follow the course from start to finish. Besides access to the lesson videos, you will also get the project files. They are 3ds Max files with all the related files such as textures and Photoshop files.

THE CURRICULUM

There are so many things that you will learn from this course. It will be too long to explain all of them in this short video. You can check the curriculum section if you want to dig deeper. But, just for a quick preview. There are a total of 15 chapters in this course.

In the first chapter, you will learn the UI of 3ds Max. You will learn viewport navigation and different display settings. In the second chapter, you will learn basic object operations such as creating, modifying, transformations, selecting, duplicating, etc. In the third chapter, you will learn scene management techniques, such as using the scene explorer, using layer, grouping, etc. In the fourth chapter, you will start learning 3D modeling using the editable poly object. You will learn different ways to create selections. And many different modeling commands such as extrude, inset, bevel, bridge, connect, cut, slice, and so on. Next, in chapter 5, you will learn precision modeling techniques. You will learn how to use the real measurement units, learn to use snapping, object alignment, etc. Then in chapter 6, You will start working on the interior project. You will model the picture frame, the coffee table, the TV, the shelves, the floor, the wall, the ceiling, the door, and the window. In chapter 7, you will learn 3d modeling using spline objects. You will learn different spline vertex types. Learn to create splines and modify them using many different techniques. And then learn to use modifiers to convert the splines into 3d objects. In chapter 8, you will continue working on the interior project. You will create the curtain, the floor lamp, the 3d pattern, the backdrop, the crown molding, the plinth, the loudspeaker, and so on. In the next chapter or chapter 9. You will learn the basics of subdivision modeling techniques. And then in chapter 10, you will apply the subdivision techniques to model a teacup object. And then model the sofa for the interior project. You will start with the leg, then the seating, the cushion, and finally the backrest part. In chapter 11, you will start learning how to use materials. Starting from the basic concepts. How to use the material editor, material map browser, using multi-sub-object material, creating your own material library, and so on. In chapter 12, you will learn the essentials of the Corona renderer. Learn how to create different lighting types, learn to use the Corona physical material, Corona interactive rendering, render element, masking, etc. In chapter 13, you will continue the interior project. You will add the Corona camera to the scene. Adding the environment lighting, and then the interior lights. And also adding basic materials. Next, in chapter 14, you will learn texturing and UV mapping. Learn how to use PBR textures with the Corona material, UV projection mapping, UV unwrapping, and the real-world map size feature, etc. Finally, in chapter 15, you will add textures to the interior scene. You will learn how to use the Corona material library. Add custom PBR textures to the floor and carpet. Learn how to optimize instantiated multi sub-object materials. Learn how to UV unwrap the armchair model. And then finally, render the project and create the final composition in Photoshop.

After completing the course, in sha Allah, you will have solid skills in using 3ds Max and Corona Renderer. You can apply the skills later not only for interior projects but also for other architectural visualization projects in general. I hope you find this course interesting and beneficial.

001. Introduction 002. Conventions, disclaimer, and exercise files 003. Viewport Navigation 004. Alternative navigation methods 005. Display settings and startup file 006. Create and modifiy objects 007. Object selection 008. Transformation 009. Pivot point 010. Transformation settings 011. Modifier 012. Object duplication 013. Managing objects 014. Scene explorer 015. Layer management 016. Selection set and Group 017. Primitive vs Editable 018. Editable poly basic operations 019. Sub-object basic selection 020. Ring and Loop selection 021. Selection conversion and preferences 022. Normal direction and backface culling 023. Edge modeling techniques 024. Cut and slice techniques 025. Surface smooth shading 026. Capping holes and edge extrusion 027. Bridge 028. Polygon modeling techniques 029. Measurement unit 030. Scale modes 031. Resetting transformation 032. Resizing objects precisely 033. Snapping 034. Smart Extrude 035. Aligning objects 036. Project The picture frame 037. Project The coffee table 038. Project The shelves 039. Project The TV 040. Project The room and ceiling 041. Project The door 042. Project The window 043. Introduction to spline 044. Line creation and Spline vertex types 045. Spline creation exercise 046. Adding and Deleting 047. Spline modification 048. Spline Boolean 049. Cross insert, Weld, and Trim 050. Extrude modifier 051. Lathe modifier 052. Bevel profile modifier 053. Project the curtain 054. Using reference image 055. Project The Bow floor lamp Part 001 056. Project The Bow floor lamp Part 002 057. Project Tileable 003D pattern 058. Project The backdrop 059. Project Echasse vase 060. Project The crown molding and plinth 061. Project The loudspeaker 062. Project Placing the furniture 063. Subdivision modeling introduction 064. Using non quad polygons 065. Avoiding concave polygons 066. Project Teacup 067. Project The sofa Part 001 068. Project The sofa Part 002 069. Project The sofa Part 003 070. Project The sofa Part 004 071. Renderer basics 072. Material basic concepts 073. Material editor 074. Material browser categories 075. Assigning and picking materials 076. Sample slots 077. Material library 078. Multi sub-object material 079. Color models 080. Bit depth and high-range images 081. Corona Renderer basics 082. Corona IR Sun and Sky 083. Viewport IR and high-range image lighting 084. Corona light and mesh light 085. Corona physical material Part 001 086. Corona physical material Part 002 087. Rendering limits and Denoising 088. Material override, Render elements, and Masking 089. Nonphysical light properties 090. Reviewing the changes 091. Project Adding the camera 092. Project Basic lights 093. Project Decorative lights and backlight 094. Project Basic materials 095. Procedural vs Image textures 096. Applying textures 097. Using PBR textures 098. Basic UV mapping 099. Unwrap UV mapping 100. Real-world map size 101. Project Using Corona library materials 102. Project The shelves and backdrop textures 103. Project The floor and carpet textures 104. Project The TV and picture frame textures 105. Project Importing free assets 106. Project The armchair UV unwrappin 107. Project rendering and post processing 108. Project Fixing the floor reflection

[Skillshare] Architectural visualization with 3ds Max 2022 and Corona Renderer 7 by Widhi Muttaqien_Subtitles.7z

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