Release date:2021

Author:Harshavardhan Saravanan

Skill level:Intermediate

Language:English

Exercise files:Yes

Industrial design and prop modelling in blender !

Hi! I am Harshavardhan, a professional 3D designer, I have always been fascinated by great looking industrial design products all my life, join me on this course where I will be showing you to model, texture and render a drill machine from scratch using 2d drawings.

In the following lessons, we will be taking a look at specialised polygonal modelling techniques that I use to visualise products. This involves creating a 3D mesh surfaces from 2d drawings, blocking out the basic forms to fine detailing, solving common modelling problems, understanding shading using procedural techniques offered in blender, followed by basic lighting and rendering. This course aims to deliver 3d modelling techniques which will give you an idea on product modelling in general and can be used to create any product and not just a drill machine. The techniques can be used in in a variety of applications such a industrial design or prop design for games or film. We will be doing all this inside blender without needing any other software.

Although this tutorial is done using blender, the techniques can be easily translated into any other polygonal modelling software package such as Maya, 3Ds max, cinema 4d, Modo etc.

I am excited to share my learning which I acquired over the past few years. Enrol now and I hope to see you in the course.

Music Credits Bensound

What you’ll learn –

3D Modelling

Blender

Industrial Design

Hard Surface Modelling

Product Visualization

Procedural Texturing for design

Are there any course requirements or prerequisites?

Basic 3D Software Knowledge

Basic Blender Interface Navigation

Who this course is for –

Intermediate 3D Artists

Industrial Designers

Product Designers

Aspiring 3D Artists

3D Modellers

3D Prop Artists

01 – Introduction 02 – Best Practises In Blender 03 – 01 setting up references and caliberation 04 – 03 understanding the forms 05 – 04 begining modelling 06 – 05 blocking the model 07 – 06 starting the details 08 – 07 adding chamfers 09 – 08 cleaning up 10 – 09 making a mistake 11 – 10 Troubleshooting 12 – 11 creating the top grooves 13 – 12 Cleaning up again 14 – 13 Creating the grills 15 – 14 adding a rubber button 16 – 15 cleaning up once again 17 – 16 adding switches 18 – 17 Modelling the front details 19 – 18 adding wire details 20 – 19 adding rubber handle detail 21 – 20 splitting up surfaces 22 – 21 BasicUV 23 – 22 creating materials 24 – 23 adding branding 25 – 24 adding hdri and continuing shading 26 – 25 lighting and rendering

[Skillshare] Introduction to 3D Product Visualization in Blender.7z [Skillshare] Introduction to 3D Product Visualization in Blender_Subtitles.7z

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