Release date:2021
Author:Miguel Miranda
Skill level:Beginner
Language:Spanish
Exercise files:Yes
Learn 3D modeling from scratch and master the most used software in cinema, animation and advertising
If you are passionate and want to get started in 3D modeling objects and characters, it is essential to master Autodesk Maya, the software 3D more widespread in the industry. In this 6-course Domestika Basics, you will learn from the hand of 3D modeler Miguel Miranda, to use all the tools that Maya offers from scratch, seeing techniques for modeling characters, creating materials and lights and rendering the scene.
First, you will become familiar with the work environment. You will start moving through the software learning where the menus and tools are organized. You will create your first camera and first 3D object, to start experimenting with it. You will learn to use the timeline.
In the second course, you will delve into all the tools necessary to model. You will be introduced to two essential menus, Mesh and Edit Mesh . Then, you will perform your first modeling, as well as an asset for a character.
Next, you will organize a scene and learn how to clean geometry in Maya. You will see and understand the ways of smoothing in 3D, and you will know the basic concepts about topology. Then, you will learn to use the brushes to sculpt your first character, in a simple way.
Then you will focus on working the parts and traits of the character, leaving it finished for its production. You will see the basics of topology for 3D animation, learning the basic tools, the importance of axes and directions.
You will start the fifth course by seeing which is the correct pipeline to finish a character in production. You will see what the UVs are, how to deploy them and place them correctly, so that you can finally do the UVs or the mapping of your character.
In the last course, you will create the lights of a scene and a set of render in Arnold to render your 3D objects and characters, and present them once modeled. You will discover the different textures and how to apply them. Finally, you’ll see how to do blendShapes to finalize your character’s face.
00 – Introducción a Autodesk Maya – Por Miguel Miranda 01 – Welcome – Introduction to Autodesk Maya 02 – Introduction to Maya Work Environment – Introduction to Autodesk Maya 03 – Browse the 3D environment. 3D cameras and objects. – Introduction to Autodesk Maya 04 – Create the first 3D object. How to move and modify it – Introduction to Autodesk Maya 05 – Basic hardsurface – Introduction to Autodesk Maya 06 – Create 3D text Polygon tool – Introduction to Autodesk Maya 07 – Layers and Selections – Introduction to Autodesk Maya 08 – Hypershade materials – Introduction to Autodesk Maya 09 – Animation – Introduction to Autodesk Maya 10 – Practice puzzle – Introduction to Autodesk Maya 11 – Welcome – Introduction to Autodesk Maya 12 – Delete and delete differences. Multicut and merge – Introduction to Autodesk Maya 13 – Modeling Toolkit extrude, bevel, connect, quad Draw – Introduction to Autodesk Maya 14 – Modeling tools smooth, bridge, append … – Introduction to Autodesk Maya 15 – Duplicate, combine and separate objects – Introduction to Autodesk Maya 16 – Soft selection – Introduction to Autodesk Maya 17 – Deformers – Introduction to Autodesk Maya 18 – Mesh and Edit Mesh menus – Introduction to Autodesk Maya 19 – Use MASH to create a necklace – Introduction to Autodesk Maya 20 – Practice model sword – Introduction to Autodesk Maya 21 – Welcome – Introduction to Autodesk Maya 22 – Scene cleaning and geometry. Groups Custom shelf – Introduction to Autodesk Maya 23 – Basic Fundamentals in Topology 1 – Introduction to Autodesk Maya 24 – Subdivision surfaces smooth mesh preview – Introduction to Autodesk Maya 25 – Scales. Measure tools – Introduction to Autodesk Maya 26 – Image plane – Introduction to Autodesk Maya 27 – Mayas sculpted menu – Introduction to Autodesk Maya 28 – Content Browser – Introduction to Autodesk Maya 29 – Practice. Character_1 – Introduction to Autodesk Maya 30 – Practice. Character_2 – Introduction to Autodesk Maya 31 – Welcome – Introduction to Autodesk Maya 32 – How to create eyes and teeth in a character – Introduction to Autodesk Maya 33 – Fundamentals in topology for characters – Introduction to Autodesk Maya 34 – Previous guidelines for animation topology – Introduction to Autodesk Maya 35 – Use Live and quad draw to retopologize – Introduction to Autodesk Maya 36 – Topology on the body, trunk, legs and arms – Introduction to Autodesk Maya 37 – Topology in the hands – Introduction to Autodesk Maya 38 – Facial topology colors for zones – Introduction to Autodesk Maya 39 – Practice – Introduction to Autodesk Maya 40 – Welcome – Introduction to Autodesk Maya 41 – The Pipeline is fundamental – Introduction to Autodesk Maya 42 – What are UVs – Introduction to Autodesk Maya 43 – UV editor tools – Introduction to Autodesk Maya 44 – Unfold Uvs – Introduction to Autodesk Maya 45 – Where to make UV cuts – Introduction to Autodesk Maya 46 – UVs spaces. Checker map – Introduction to Autodesk Maya 47 – Practice UVs of a character – Introduction to Autodesk Maya 48 – Welcome – Introduction to Autodesk Maya 49 – Lights – Introduction to Autodesk Maya 50 – First render – Introduction to Autodesk Maya 51 – Different textures and apply them in the Hypershade – Introduction to Autodesk Maya 52 – What is a blendshape – Introduction to Autodesk Maya 53 – Prepare the geometry for blendshapes. Cut head – Introduction to Autodesk Maya 54 – Basic blendshapes facial. What moves in an expression – Introduction to Autodesk Maya 55 – Make eyes-closed blendshape – Introduction to Autodesk Maya 56 – Practice – Introduction to Autodesk Maya
[Domestika] Introduction to Autodesk Maya by Miguel Miranda (Spanish, Eng Sub).7z [Domestika] Introduction to Autodesk Maya by Miguel Miranda (Spanish, Eng Sub)_Subtitles.7z
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