Release date:2021, March 29
Duration:04 h 55 m
Author:Geordie Martinez
Skill level:Beginner
Language:English
Exercise files:Yes
A multi-layer Houdini vellum cloth creature setup from beginning to end. Starting with an alembic and ending with an alembic. Troubleshooting the difficult and fussy parts of the simulation, point-deforming back to the renderable mesh, cache-blending sims, and shape fixing the final geometry.
1. Introduction 3m 48s
2. Overview Of Approach 1m 14s
3. Importing Alembics 7m 30s
4. Creating Collision Bodies 13m 56s
5. Using Volumes To Modify Collision Bodies 15m 38s
6. Adding the Boots To The Collision Body 11m 40s
7. Basic Garment Setup 13m 12s
8. Setting Up The Undershirt (pt 1) 13m 15s
9. Cleaning Up Triangles 2m 49s
10. Undershirt Buttons Stitch Constraint 16m 13s
11. Pants Setup 11m 2s
12. Boot Flaps Setup 6m 52s
13. Revising The Collision Body: Adjustments And Including The Boots 12m 25s
14. Boot Flaps Revisited 7m 13s
15. Topshirt Setup 12m 0s
16. Topshirt Buttons and Loops Setup 8m 43s
17. Belts Split Out 43s
18. Chestbelts Setup 15m 48s
19. Waistbelt Setup 5m 57s
20. Collision Layering With The Layer Attribute 3m 13s
21. Swordbelt Setup 6m 38s
22. Combined Setup Iteration: Initial Fails 4m 33s
23. Combined Setup Iteration: Adjusting Belts And Topshirt 6m 4s
24. Cloak Setup 12m 17s
25. Simplified Cloak Button Setup Example 1m 46s
26. Cloak Button Setup 5m 0s
27. Hair Helmet Setup Walkthrough 2m 36s
28. Troubleshooting: Belts Being Difficult 11m 34s
29. Troubleshooting: Replacing Belts Setups With Struts And Cloth 1m 46s
30. Troubleshooting: Combined Setup, Belts, And Snag Fixes 6m 18s
31. Point Deforming Simple Meshes 7m 36s
32. Merging The Non-Simmed Geometry 7m 6s
33. Point Deforming With The Piece Attribute (new in Houdini 18.5) 14m 50s
34. Point Deforming With The Piece Attribute: Undershirt 7m 0s
35. Simulation Results: Blending Caches 4m 24s
36. Exporting An Alembic 2m 23s
37. Shape-Fixing An Alembic 6m 59s
38. Lessons Learned and Thank You 6m 6s01. Introduction 02. Overview Of Approach 03. Importing Alembics 04. Create Collision Bodies 05. Using Volumes To Modify Collisions 06. Adding the Boots to the Collision 07. Basic Garment Setup 08. Setting Up the Undershirt 09. Cleaning Up Triangles 10. undershirt Buttons Stitch Constraint 11. pants Setup 12. Boot Flaps Setup 13. Revising the Collision Body, Adjust Boots 14. Boot Flap Revisited 15. Topshirt Setup 16. Topshirt Buttons and Loops Setup 17. Belts Split Out 18. Chestbelts Setup 19. Waistbelt Setup 20. Collision Layering with the Layer Attribute 21. Swordbelt Setup 22. Combined Setup Iteration, Initial Fail 23. Combined Setup Iteration, Adjusting Belt and Topshirt 24. Cloak Setup 25. Simplified Cloak Button Setup Examle 26. Cloak Button Setup 27. Hair Helmet Setup 28. Troubleshooting, Belts Being Difficult 29. Troubleshooting, Replacing Belts Setup with Struts and Cloth 30. Troubleshooting, Combined Setup, Belts, and Snag Fixes 31. Point Deforming Simple Meshes 32. Merging the Non Simmed Geometry 33. Point Deforming with the Piece Attribute 34. Point Deforming with the Piece Attribute, Undershirt 35. Simulation Result, Blending Caches 36. Exporting an Alembic 37. Shape-Fixing an Alembic 38. Lesson Learned [CGCircuit] Houdini Vellum Creature Setup_Subtitles.7z [CGCircuit] Houdini Vellum Creature Setup.7z.001 [CGCircuit] Houdini Vellum Creature Setup.7z.002 [CGCircuit] Houdini Vellum Creature Setup.7z.003 [CGCircuit] Houdini Vellum Creature Setup.7z.004 [CGCircuit] Houdini Vellum Creature Setup.7z.005 [CGCircuit] Houdini Vellum Creature Setup.7z.006 [CGCircuit] Houdini Vellum Creature Setup.7z.007 [CGCircuit] Houdini Vellum Creature Setup.7z.008 [CGCircuit] Houdini Vellum Creature Setup.7z.009


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