Release date:2021

Duration:07 h 00 m

Author:Jonas Ronnegard

Skill level:Beginner

Language:English

Exercise files:Yes

In this tutorial Mathew O’Halloran takes you through his process of creating a real time military drone from start to finish, the main tutorial is about 7 hours long and a couple technique specific mini tutorials are also included. In the tutorial software such as Modo and Unreal engine 4 is used but please feel free to follow along using your preferred tools, as most techniques usually transfers well to other software.

Mathew Currently works as a lead environment artist at Epic games as a part of the Quixel team. In the past he has worked on game series such as The Division and FarCry.

Table of Contents

Content/Chapters

01 – Blockout

02 – Refining Blockout

03 – Detailing Blockout

04 – Decal Setup

05 – Normal Decal Setup

06 – UE4 Setup

07 – Refining Design 01

08 – Quixel Materials

09 – Refining Design 02

10 – Refining Components

11 – Refining Bodywork

12 – Preparing Components To Bake

13 – Baking Components

14 – Component UVs

15 – Components In UE4

16 – Optimising Meshes

17 – Bodywork UVs

18 – Baking Bodywork

19 – Final Shaders

Bonus Tutorials

Techniques – Multiple UV Sets

Techniques – Normal Decals

Techniques – Presentation

Techniques – Round Edge Shader + Baking

Techniques – Scratch Grime Shader

Techniques – Texture Packing

Techniques – Face Weighted Normals

Content/Chapters JRO-01 – Blockout JRO-02 – Refining Blockout JRO-03 – Detailing Blockout JRO-04 – Decal Setup JRO-05 – Normal Decal Setup JRO-06 – UE4 Setup JRO-07 – Refining Design 01 JRO-08 – Quixel Materials JRO-09 – Refining Design 02 JRO-10 – Refining Components JRO-11 – Refining Bodywork JRO-12 – Preparing Components To Bake JRO-13 – Baking Components JRO-14 – Component UVs JRO-15 – Components In UE4 JRO-16 – Optimising Meshes JRO-17 – Bodywork UVs JRO-18 – Baking Bodywork JRO-19 – Final Shaders

Bonus Tutorials JRO-Techniques – Face Weighted Normals JRO-Techniques – Multiple UV Sets JRO-Techniques – Normal Decals JRO-Techniques – Presentation JRO-Techniques – Round Edge Shader – Baking JRO-Techniques – Scratch Grime Shader JRO-Techniques – Texture Packing

[Artstation] Hard-Surface Masters Vol 1 with Mathew OHalloran_Subtitles.7z

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