Release date:2021
Duration:07 h 00 m
Author:Jonas Ronnegard
Skill level:Beginner
Language:English
Exercise files:Yes
In this tutorial Mathew O’Halloran takes you through his process of creating a real time military drone from start to finish, the main tutorial is about 7 hours long and a couple technique specific mini tutorials are also included. In the tutorial software such as Modo and Unreal engine 4 is used but please feel free to follow along using your preferred tools, as most techniques usually transfers well to other software.
Mathew Currently works as a lead environment artist at Epic games as a part of the Quixel team. In the past he has worked on game series such as The Division and FarCry.
Content/Chapters
01 – Blockout
02 – Refining Blockout
03 – Detailing Blockout
04 – Decal Setup
05 – Normal Decal Setup
06 – UE4 Setup
07 – Refining Design 01
08 – Quixel Materials
09 – Refining Design 02
10 – Refining Components
11 – Refining Bodywork
12 – Preparing Components To Bake
13 – Baking Components
14 – Component UVs
15 – Components In UE4
16 – Optimising Meshes
17 – Bodywork UVs
18 – Baking Bodywork
19 – Final ShadersBonus Tutorials
Techniques – Multiple UV Sets
Techniques – Normal Decals
Techniques – Presentation
Techniques – Round Edge Shader + Baking
Techniques – Scratch Grime Shader
Techniques – Texture Packing
Techniques – Face Weighted NormalsContent/Chapters JRO-01 – Blockout JRO-02 – Refining Blockout JRO-03 – Detailing Blockout JRO-04 – Decal Setup JRO-05 – Normal Decal Setup JRO-06 – UE4 Setup JRO-07 – Refining Design 01 JRO-08 – Quixel Materials JRO-09 – Refining Design 02 JRO-10 – Refining Components JRO-11 – Refining Bodywork JRO-12 – Preparing Components To Bake JRO-13 – Baking Components JRO-14 – Component UVs JRO-15 – Components In UE4 JRO-16 – Optimising Meshes JRO-17 – Bodywork UVs JRO-18 – Baking Bodywork JRO-19 – Final Shaders
Bonus Tutorials JRO-Techniques – Face Weighted Normals JRO-Techniques – Multiple UV Sets JRO-Techniques – Normal Decals JRO-Techniques – Presentation JRO-Techniques – Round Edge Shader – Baking JRO-Techniques – Scratch Grime Shader JRO-Techniques – Texture Packing
[Artstation] Hard-Surface Masters Vol 1 with Mathew OHalloran_Subtitles.7z


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