Release date:2021
Author: STEVEN KNIPPING
Skill level:Beginner
Language:English
Exercise files:Yes
Applied Houdini is here with a spectacular new version of Rigids III – Vehicle deformation! In this lesson we’ll tackle everything that goes into making high quality vehicle destruction, from deforming metal to spinning axles. Along the way, demos and breakdowns make advanced topics easy to understand before they are implemented in practice. Constraints in particular will be explored in depth, especially understanding how they’re working under the hood, as well as strategies for keeping a complex rig of various physical materials organized on a higher level. We’ll bring it all together in a rain of helicopter mayhem, that we’ll then shade, light, render, and finish off with a simple composite. Master high and low level rigid body deformation tools and workflows today with Applied Houdini!
2 Setup 02.1 Basics 02.2 Layout 02.3 Basic Sim
3 Constraints 03.1 Glue 03.2 Soft 03.4 Deformation
4 Fuselage 04.1 Prepare 04.2 Fracture 04.3 Constraints 04.4 Clusters 04.5 Deformation 04.6 Stitching 04.7 Refine 04.8 Art Direction
5 Other rigging 05.1 Glass 05.2 Rotors A 05.3 Rotors B 05.4 Others
6 Mechanical Articulation 06.1 Demo 06.2 Setup 06.3 Sim 06.4 Refine 06.5 Angular Vector 06.6 Twist Vector
7 Multiplying 07.1 Setup 07.2 Cleanup
8 Rendering 08.1 Setup 08.2 Materials 08.3 Tweaks 08.3 Tweaks.srt 08.4 Final Renders 08.5 Comp
[CGCircuit] Applied Houdini – Rigids III version 2.0 [Houdini 18.5]_Subtitles.7z


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