Release date:2021
Duration:02 h 47 m
Author:David Bittorf
Skill level:Beginner
Language:English
Exercise files:Yes
What you’ll learn
Modeling in Blender
UV Mapping in Blender
Color ID in Blender
Normal Mapping in Substance Painter
Materials in Substance Painter
Rendering and Lighting in BlenderRequirements No experience required as I will walk you though the programs step-by-step
Description
Realistic Motorcycle – Blender Tutorial
Blender / Substance Painter
[24hr 47min] Project Files IncludedThis a step-by-step tutorial showing how to model a realistic motorcycle in Blender and Substance Painter! This course is designed to teach you how to take your hard surface modeling skills to the next level. You will see this motorcycle created from start to finish. You will see how to Model (Blender), UV Map (Blender), create Color IDs (Blender), create Normal Maps (Substance Painter), add Materials (Substance Painter) and Render (Blender). Although this is an advanced course, beginners will be able to jump in because I cover each step in depth and assume no prior knowledge.
Recommended Software:
Blender 3.0
Substance Painter 2021Video Tutorials There are 160 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.
Learn the entire pipeline in this course!
Section 1: Modeling
Software: Blender
[13hr 51min] [87 videos]Section 2: UV Mapping
Software: Blender
[5hrs 32min] [35 videos]Section 3: Color ID
Software: Blender
[1hrs 5mins] [8 videos]Section 4: Normal Mapping
Software: Substance Painter
[2hrs 30min] [19 videos]Section 5: Materials
Software: Substance Painter
[1hrs 9mins] [7 videos]Section 6: Rendering and Lighting
Software: Blender
[39 mins] [5 videos]Who this course is for: This course is for anyone wanting to learn Blender and Substance Painter from Scratch. It’s also for people wanting to switch over to Blender from programs like Maya or 3D Studio Max
1. Modeling 01. 00 Reference 02. Image Planes 03. Lattice Deformer 04. Proportional Editing 05. Mirroring and Bridging 06. Grid Fill and Saving 07. Mirroring with Modifers 08. Mirroring Continued 09. Tight Edge Loops 10. Collections 11. Retopology 12. Solidify and Grouping 13. Creating Buckles 14. Creating Buckles Part 2 15. Multiple Groups and Mirroring 16. Rotation Constraints 17. Organizing the Outliner and Moving Groups 18. Bridge Edge Loops 19. Joining 2 Objects 20. Inset Extrude and Grow Selection 21. Customize Interface 22. Interface Continued 23. Chain Set Up 24. Chain Along Path 25. Create 3D Curve 26. Extrude Along Curve 27. Circle Shapes 28. Multiple Edge Loops 29. Bevel and Separate Objects 30. Grouping Review 31. Lattice Deformer Review 32. Custom 3D Cursor 33. Duplicate Face Solidify 34. Straight LInes Beveled Edges 35. Pipes with Complex Curves 36. Piping Continued 37. Correct Missing Images 38. Speedometer 39. Small Details Part 1 40. Small Details Part 2 – Bevels 41. Small Details Part 3 – Cylinder End Options 42. Motor Bottom 43. Launch Multiple Blenders 44. Reusing Shapes 45. Reusing Shapes with Edits 46. Welding Spheres onto Shapes 47. Its OK to Make Things Up 48. Motor Bottom 49. Edit Existing Shapes 50. Circles and Scale Straight Lines 51. Apply Modifier to Selected Faces 52. Trouble Shooting Interface 53. Circles with Radial Alignment 54. Quick Select and Complex Circles 55. Rotate Shortcut 56. Grow or Shrink Selections 57. Join Shapes and Mirror 58. Triangle Fan vs. Grid Fill Clean Up 59. Wire Creation 60. Duplicate Objects Along a Curve 61. Convert Curve to Mesh 62. Creating Square Holes 63. Extrude to Cursor 64. Vertex Groups and Isolated Bevels 65. Foot Petals 66. Adding Little Details 67. Tight Edge Loops to Hold Form 68. Small Details 69. Small Details Part 2 70. Small Details Part 3 71. Small Details Part 4 72. Small Details Part 5 73. Trunk and Back Light 74. Repeat Last Tool 75. Break Handle 76. Framing Objects and Lattice Review 77. Cables 78. Cables Continued 79. Supports 80. Clean Up Outliner 81. Smoothing Mesh 82. Smoothing Mesh Continued 83. Importing Missing Parts 84. Subdivision Modifier 85. Subdivision Modifier Continued 86. Subdivision Modifier Continued (Part 3) 87. Final Clean Up
2. UV Mapping 01. UV Mapping Layout 02. Intro to UVs 03. Stretching Warning 04. UV Mapping Cubes and Cylinders 05. UV Mapping Tires 06. Mirrored Objects and Fixing Checkers 07. Large Pipes 08. Stretching Cleanup 09. Reworking UVs 10. UV Mapping Handle Bars 11. UV Mapping More Big Shapes 12. UV Mapping More Objects Part 1 13. UV Mapping More Objects Part 2 14. Organize with Collections 15. UV Mapping More Objects Part 3 16. Mirrored Objects and Sewing Seams 17. UV Mapping More Object Part 4 18. UV Mapping More Objects Part 5 19. UV Mapping More Objects Part 6 20. UV Mapping Copy UVs 21. UV Mapping Chain 22. UV Mapping When NOT to Copy UVs 23. UV Mapping Continued (No Audio) 24. UV Mapping Cords 25. UV Mapping Default Cubes 26. UV Mapping Continued 27. UV Mapping Copy UVs with Adjustments 28. UV Mapping Hard to Select Edges 29. UV Mapping Fixing Geometry 30. UV Mapping Redo Geometry if Necessary 31. UV Mapping Creating Collections 32. UV Mapping Equal Island Scale 33. UV Mapping Equal Texel Density 34. UV Mapping Batch Rename 35. UV Mapping ReMirroring
3. Color ID 01. Intro to Color ID 02. Adding Color to Objects 03. Adding Color to Parts of Objects 04. Complex Selections 05. Selecting Multiple Parts Quickly 06. Color ID continued 07. Finishing Assigning Colors 08. Sending to Substance Painter
4. Normal Mapping 01. Normal Map Intro 02. Substance Painter Overview 03. Creating Normal Maps 04. Cleaning Up Default Normals 05. Reimporting Clean Geometry 06. Radial Symmetry 07. Straight Lines and Spacing 08. 2D Painting 09. More Normal Mapping 10. Radial Review and Smudge Brush 11. Tire Tread 12. Finishing Normals 13. Exporting Normals and Testing 14. Flipping Normals in Blender 15. Flipping Normals in Blender Complex 16. Flipping Normals in Blender Complex Parts 17. Trouble Shooting Normals 18. Importing Normals into Substance 19. Painting in Blender to Clean up Normals
5. Materials 01. Into to Substance Painter 02. Materials and Smart Materials 03. Fill Layers and Masking 04. Importing Images 05. License Plate 06. Finishing Materials 07. Export Textures and Lighting
6. Rendering and Lighting 01. Plugging in Texture Files 02. Plugging in Lighting File 03. Rendering Scene Set Up 04. Adding Lighting 05. Adding Background and Saving Render
[Udemy] Blender Tutorial – Modeling, UVs, Materials, and Rendering_Subtitles.7z


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