Release date:2021, March
Author:Joel Bradley
Skill level:Beginner
Language:English
Exercise files:Yes
Substance Painter is a real-time 3D painting tool that allows visual artists to create incredibly detailed materials for use in product visualization, architectural visualization, VFX, and animation. In this course, instructor Joel Bradley shows you how to create a photorealistic material that will make a 3D object in Substance Painter look real. Joel explains how to organize folders and base layers, bake mesh maps, use color ID masks, and more. He covers how to use existing materials to save time, as well as how to augment smart materials and blend materials together. Joel goes into techniques you can use to create the details you need to achieve photorealism. He concludes by showing you how to add subtle details with hand painting and how to export your material so you can put it to use.
001 Photorealistic techniques 002 New project workflows 003 Organizing with folders and base layers 004 Baking mesh maps 005 Using color ID masks 006 Viewport setup 007 Using existing materials 008 Augmenting smart materials 009 Blending multiple materials together 010 Custom normal and height detail 011 Adding realistic roughness maps 012 Using generators 013 Adding decals 014 Utilizing symmetry 015 Adding subtle details 016 Using particle brushes to good effect 017 Exporting for real-time use 018 Next steps
Ex_Files_Substance_Painter_Photorealistic.7z
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