Release date:2020, March 12
Author:Ognyan Zahariev
Skill level:Beginner
Language:English
Exercise files:Yes
This course will take you through the entire process of making a Harry Potter style magical classroom scene with multiple software, including scene concept planning, reference material collecting, main scene gray models constructing, wooden podium, iron ring, paper book, candle, chalk, glass jar and other material assets creating, texture mapping, UE4 lighting settings and real-time rendering, etc.
In addition, you will learn the entire process of sculpting owls in ZBrush, including body modeling and hair sculpting skills. The assets of this course are all created from scratch. Through this course, you will be able to master the trick of completing a real-time scene independently.
Reveal Unreal Engine High-Quality Scene Design Workflow
UE4 occupies a certain position in the fields of architecture, scene, product, and game design. It is able to complete high-quality and realistic rendering effects. With the improvement of technology and the upgrading of hardware, ultimately, we will all pursue the same goal -higher-quality pictures.Chapter 1 – Preparation 001. Introduction 002. Initial idea brief and Gathering reference 003. Unit Setup And Unreal Project Creation
Chapter 2 – Basic Composition and Lighting Setup 004. Modeling a basic approximation of the environment_1 005-1. Modeling a basic approximation of the environment_2 005-2. Modeling a basic approximation of the environment_3 006-1. Modeling a basic approximation of the environment_4 007. Modeling a basic approximation of the environment_6 008. Lighting – 1st Pass 009. Creating the wall textures in Substance Designer – Part 1 010-1. Creating the wall textures in Substance Designer – Part 2 011. Creating the wall textures in Substance Designer – Part 4 012. Creating the floor planks textures in Substance Designer1 013. Creating the floor planks textures in Substance Designer2 014. Creating the floor planks textures in Substance Designer3 015. Master Materials and materials polish-1 016. Master Materials and materials polish-2 017. Master Materials and materials polish-3 018. Modeling the door frame and wall-1 019. Modeling the door frame and wall-2 020. Modeling and Unwrapping the window wall 021. 2nd Lighting Pass
Chapter 3 – Pillars and Window Creating 022. Tilable Wood-1 023. Tilable Wood-2 024. Building the pillars-1 025. Building the pillars-2 026. Building the pillars-3 027. Pillars high poly and preparation for baking 028. Pillar masks in Substance Painter 029. Pillars Master material and polish 030. Arc pillar in Substance Painter 031. Modeling the window low and high poly 032. Window UVs 033. Window Texturing in Substance Painter 034. Window Glass in Substance Designer 035. Window frame and material
Chapter 4 – Podium, Desk and Bookcase Creating 036. Modeling the podium 1 037. Modeling the podium 2 038. Modeling the podium 3 039. Sculpting the podium in ZBrush 1 040. Sculpting the podium in ZBrush 2 041. Sculpting the podium in ZBrush 3 042. Podium Retopology 1 043. Podium Retopology 2 044. Podium Retopology 3 045. Podium Retopology 4 046. Podium UVs and export for baking-1 047. Podium UVs and export for baking-2 048. Texturing the podium 1 049. Texturing the podium 2 050. Modeling the blackboard 1 051. Modeling the blackboard 2 052. Modeling the blackboard 3 053. Blackboard UVs 054. Texturing the blackboard 1 055. Texturing the blackboard 2 056. Modeling the desk 1 057. Modeling the desk 2 058. Modeling the desk 3 059. Modeling the desk 4 060. Desk Retopology-1 061. Desk Retopology 2 062. Desk UVs 063. Desk Texturing 1 064. Desk Texturing 2 065. Table Modeling 066. Lowpoly and UVs 067. Texturing the table 068. Modeling the bookcase-1 069. Modeling the bookcase-2 070. Bookcase UVs 071. Bookcase baking setup and texturing 072. Bookcase texturing-1 073. Bookcase texturing-2 074. Modeling the door-1 075. Modeling the door-2 076. Modeling the door-3 077. Door UVs and baking setup
Chapter 5 – Door, Chandelier and Candles Creating 078. Texturing the door-1 079. Texturing the door-2 080. Chandelier modeling-1 081. Chandelier modeling-2 082. Chandelier modeling and bake setup 083. Texturing the chandelier 084. Modeling the candles-1 085. Modeling the candles-2 086. Modeling the candles-3 087. Candles finishing touches and texturing 088. Chandelier candles setup
Chapter 6 – Other Props Creating 089. Modeling the books 090. UV Setup and texturing 091. Texturing the books-1 092. Texturing the books-2 093. Texturing the books-3 094. Texturing the books-4 095. Texturing the books-5 096. Texturing the books-6 097. Books – set dressing-1 098. Books – set dressing-2 099. Modeling the magnifying glasses-1 100. Modeling the magnifying glasses-2 101. Modeling the magnifying glasses-3 102. Modeling the magnifying glasses-4 103. Magnifying Glasses UVs and bake setup-1 104. Magnifying Glasses UVs and bake setup-2 105. Texturing the magnifying glasses 106. Glass material and textures polish 107. Modeling an open book 108. Texturing the open book-1 109. Texturing the open book-2 110. Creating the Quill Pens-1 111. Creating the Quill Pens-2 112. Creating small props-1 113. Creating small props-2 114. Creating small props-3 115. Creating small props-4 116. Texturing the small props-1 117. Texturing the small props-2 118. Small props polish and set dressing 119. Creating glass props-1 120. Creating glass props-2 121. Creating glass props-3 122. Setting up the glass props and texturing 123. Creatig a new glass material and prop setup 124. Creating the labels for the glass props 125. Creating glass prop variation-1 126. Creating glass prop variation-2 127. Creating glass prop variation and master prop material e 128. Prop master material improvement and paper props creation 129. paper props creation-2 130. Paper Props set dressing and material setup 131. Creating masks for vertex painting 132. Vertex painting 133. Making spiderwebs-1 134. Making spiderwebs-2 135. Creating and applying decals 136. Creating wall banners-1 137. Creating wall banners-2 138. Creating wall banners-3 139. Creating wall banners-4 140. FX pass 141. Additional set dressing
Chapter 7 – The owl and Bird Stand Creating 142. Creating the owl-1 143. Creating the owl-2 144. Creating the owl-3 145. Creating the owl-4 146. Creating the owl-5 147. Creating the owl-6 148. Creating the owl-7 149. Creating the owl-8 150. Creating the owl-9 151. Creating the owl-10 152. Creating the owl-11 153. Creating the owl-12 154. Creating the owl-13 155. Creating the owl-14 156. Creating the owl-15 157. Creating the owl-16 158. Creating the owl-17 159. Creating the owl-18 160. Creating the owl-19 161. Creating the owl-20 162. Creating the owl-21 163. Creating the owl-22 164. Creating the owl-23 165. Modeling the bird stand 1 166. Modeling the bird stand 2 167. Texturing the bird stand
Chapter 8 – Lighting and Cinematics 168. Lighting polish 169. Cinematics 170. Conclusion
[WingFox] Magical Classroom Scene Creating for Games by Ognyan Zahariev (2020).7z.001 [WingFox] Magical Classroom Scene Creating for Games by Ognyan Zahariev (2020).7z.002 [WingFox] Magical Classroom Scene Creating for Games by Ognyan Zahariev (2020)_Subtitles.7z


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