Release date:2019
Duration:06 h 00 m
Author:Chung Kan
Skill level:Beginner
Language:English
Exercise files:Yes
Description: In this tutorial you will learn how to model and sculpt a 3D creature bust using sculpting and polygonal modeling techniques that are used in a professional production environment in both games and film. Not only will you learn the technical aspects of 3D creature modeling/sculpting but also my approach to creative design.
A working knowledge of Zbrush and/or Mudbox as well as 3dsmax is preferred but these principles & techniques can also be applied to other 3D modeling/sculpting packages.
Sections:
Part 1: Base Mesh Blockout (1hr 27mins)
Part 2: Base Mesh Detail Refinement (1hr 41mins)
Part 3A: Base Mesh Finalization (56mins)
Part 3B: Base Mesh Finalization (56mins)
Part 4: Armor Sculpting (1hr 23mins)
Part 5: Creature Sculpting (1hr 39mins)Topics Covered:
3D Blocking
Designing/Concepting
Polygonal Modeling
Hard Surface Sculpting
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