Release date:2018, April
Duration:06 h 00 m
Author:Craig Barr
Skill level:Beginner
Language:English
Exercise files:Yes
Unity is a powerful interactive development tool for mobile and desktop games and real-time simulations and visualizations. In this course, Craig Barr reviews techniques used in Unity visualizations and game development and introduces the basics of level design, lighting, materials, and animation. Craig shows how to set up a project, and reviews the Unity user interface. He demonstrates how to apply materials, add animation to bring your game to life, add postprocessing effects, and more. To wrap up, he covers how to package and build a playable game.
Topics include:
Setting up a Unity project
Customizing the UI
Navigating Unity
Exporting and importing assets for Unity
Creating and organizing new materials
Creating, exporting, and importing prefabs
Level building
Creating and implementing animation
Optimizing collisions
Baking lighting
Packaging your Unity projectchapter_001 chapter_002 chapter_003 chapter_004 chapter_005 chapter_006 chapter_007 chapter_008 chapter_009 chapter_010 chapter_011 chapter_012 chapter_013 chapter_014 chapter_015 chapter_016 chapter_017 chapter_018 chapter_019 chapter_020 chapter_021 chapter_022 chapter_023 chapter_024 chapter_025 chapter_026 chapter_027 chapter_028 chapter_029 chapter_030 chapter_031 chapter_032 chapter_033 chapter_034 chapter_035 chapter_036 chapter_037 chapter_038 chapter_039 chapter_040 chapter_041 chapter_042 chapter_043 chapter_044 chapter_045 chapter_046 chapter_047 chapter_048 chapter_049 chapter_050 chapter_051 chapter_052 chapter_053 chapter_054 chapter_055 chapter_056 chapter_057 chapter_058 chapter_059 chapter_060 chapter_061 chapter_062 chapter_063 Ex_Files_Unity_3D_EssT.7z
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