Release date:2009

Author:Laurent Pierlot

Skill level:Beginner

Language:English

Exercise files:Yes

Laurent reveals his process for creating a high resolution creature, designed by Carlos Huante, for the video-game cinematic production pipeline. The pipeline presents many challenges such as working with short deadlines, achieving a clean topology and being able to interpret a 3/4 view concept into a complex and detailed 3D model. This DVD will cover the creature modeling from low-poly modeling to high-poly detailing using 3ds Max and ZBrush. Topics include Max’s basic polygon tools, creating the base volumes and proportions, cleaning up topology, reshaping in ZBrush, and lighting and rendering a sample still with Brazil for presentation to clients and supervisors..

Laurent Pierlot is an alumnus of ESAAT in Roubaix, France and Supinfocom in Valenciennes. After finishing his student movie Baecktopur, which combined live footage mixed with 3D characters, he began working at SPARX in Vietnam as a modeling and lighting artist. He then worked at Attitude Studio in Paris for one year before joining Blur Studio in California as a character modeler and CG supervisor. At Blur, Laurent has worked on lighting, rendering and compositing on a number of projects including the game cinematics for BloodRayne 2, Area-51, The Punisher, Hellgate, Rise of Legends, Fantastic 4 and X-Men Legends.

Topics Covered:

Max’s Polygon Modeling Tools

Volumes and Proportions

Achieving Clean Topology

Reshaping Volume with ZBrush

Lighting and Rendering the Final Mesh

Quick Sample Presentation for Clients/supervisors

Chapters:

Low Poly Modeling of the Body

Subdividing the Body

Low Poly Modeling of the Arms and Legs

Subdividing/Detailing the Arms and Legs

Reshaping the Mesh in ZBrush

Adding the Final Details

Lighting, Rendering for a Sample Still

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