Release date:2019
Duration:01 h 00 m
Author:Jonathan Lampel
Skill level:Beginner
Language:English
Exercise files:Yes
Should you model for quality or performance? The answer is a balance of both! Normal mapping is a texturing technique that allows us to fake high resolution details on a low poly mesh. In this course, learn the modeling techniques that are necessary to bake high quality normals.
00_Introduction Lesson_00 – Intro to Normal Map Modeling for Games Lesson_01 – Height Maps Vs. Normal Maps
01_High Poly Modeling Lesson_00 – High Poly Detailing Lesson_01 – High Poly Topology & Shading
02_Low Poly Modeling Lesson_00 – Choosing Modeled or Textured Detail Lesson_01 – Sharp Edges & UV Seams Lesson_02 – Triangles & Reducing Poly Count
03_Baking Normals Lesson_00 – Baking with Cycles Lesson_01 – Using Cage Objects Lesson_02 – Baking with Blender Render


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