Release date:2019
Duration:05 h 00 m
Author:Jonathan Lampel
Skill level:Beginner
Language:English
Exercise files:Yes
Learn how to model a pistol that’s high in detail, low in polygons, and optimized for great first person gameplay. We’ll go through the entire workflow from initial block out to tweaking designs specifically for FPS games, 3 different methods of high poly detailing, low poly modeling, UV unwrapping, normal map baking, and exporting to Unity.
00. Project Files FPS_WeaponModeling_SourceFiles.7z
01. Blocking the Pistol 00_Trailer 01 Blocking-the-main-body-2 02 Blocking-the-frame-3 03 Blocking-the-remaining-parts-4
02. Refining the Pistol 04 Setting-up-fpp-5 05 Refining-the-slide 01-6 06 Refining-the-slide 02-7 07 Refining-the-frame 01-8 08 Refining-the-frame 02-9 09 Refining-the-grip-10 10 Refining-the-front-11 11 Refining-the-sights-12 12 Refining-the-top-13
03. High Poly Detailing 13 Adding-bevels 01-14 14 Adding-bevels 02-15 15 Adding-details 01-16 16 Adding-details 02-17 17 Adding-details 03-18
04. Low Poly Modeling 18 Low-poly-conversion-19 19 Low-poly-conversion 02-20
05. UV Mapping 20 Uv-unwraping 01-21 21 Uv-unwraping 02-22 22 Uv-layout 01-23 23 Uv-layout 02-25 24 Uv-layout 03-26
06. Baking Normals 25 Grouping-objects-27 26 Baking-normals 01-28 27 Baking-normals 02-29
07. Wrapping Up 28 Export-and-polish-30
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