Release date:2019
Author:3dex
Skill level:Beginner
Language:English
Exercise files:Yes
An in-depth video tutorial showing how to create a stylized asset/prop with Autodesk Maya, Zbrush, and Substance Painter.
_Perfect for anyone struggling to get the ‘stylized look’ or those looking to learn new skills or improve their existing skills.
_Learn about the different processes, tools, and techniques required to create a stylized asset.Topics Covered:
_Making the model using Autodesk Maya
_Preparing the model for sculpting
_Exporting and Importing to Zbrush
_Sculpting in Zbrush
_Exporting the high poly
_Re-topology using Maya’s re-topology tools
_UV mapping the model
_Setting up smoothing groups
_Export settings for Substance Painter
_Texturing with Substance Painter
_Tools and Keyboard shortcuts for each software usedBonus:
_You get a stylized smart material for use in Substance Painter
_Marmoset Toolbag scene with the final model and Render SettingsAbout 3DEX:
_Has almost 10 years of experience doing 3D
_Has been working in the video-game industry for game studios for the past 5 years
_Has been teaching 3D online since 2011Note this tutorial does not cover how to make the flames seen in the previews.
Part 01 Introduction Part 02 Making the low poly model Part 03 Preparing model for sculpting Part 04 Importing to Zbrush and Starting to Sculpt Part 05 Sculpting in Zbrush Part 06 Complete Sculpting Part 07 Exporting High Poly and Re-topo model Part 08 Re-topology Part 09 UV Mapping Part 10 Texturing in Substance Painter Resources.7z


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