Release date:2019, June 19

Duration:04 h 51 m

Author:Chad Perkins

Skill level:Intermediate

Language:English

Exercise files:Yes

Get a practical look at the world of visual effects (VFX). In this installment of the 13-part Creating a Short Film series, filmmaker Chad Perkins focuses on how to tackle the effects in the VFX portion of the post-production workflow. Throughout the course, Chad demonstrates how to create the visual effects seen in The Assurance, the short film featured throughout the series. Chad goes over a variety of common VFX tools and how to really sell effects shots. He digs into how to create magical effects with Trapcode Particular, Trapcode Form, and with native After Effects tools, as well as how to create a cool explosion shot by compositing live action fire footage, create swirling particles in Cinema 4D, build a custom lens flare using Optical Flares, and much more.

Topics include:

Selling effects shots with sound design and practical lights

Making magical effects with Trapcode Particular and Form

Building a custom lens flare with Optical Flares

Making a 3D magic ball from 2D Fractal Noise textures

Rebuilding shots digitally

Creating an explosion shot

Using dust footage to make fiery embers

Creating swirling 3D particles in Cinema 4D

0 – 1. Introduction E0 – About this training series E1 – The Assurance E2 – Introduction to this course E3 – About the third-party plugins used E4 – Dealing with the exercise files

1 – 2. The World of Effects E10 – Why the VFX were done in 4K E5 – An overview of common VFX tools E6 – The importance of sound design in effects E7 – Using practical helps E8 – Utilizing contrast to enhance effects shots E9 – Using 32 bits per channel

2 – 3. Ta’ani’s Off-Screen Light E11 – Approaching VFX shots E12 – Supplementing the practical light E13 – Anatomy of the lens flare E14 – Enhancing with Particular dust E15 – Removing the background bird E16 – A quick look at the reverse shot

3 – 4. Making Ta’ani’s Magic Eyes E17 – Painting the eyes in Photoshop E18 – Tracking the eyes in After Effects E19 – Creating depth and movement with Fractal Noise E20 – Coloring the effect to composite better

4 – 5. Forming the Little Ball E21 – Preparing the shot E22 – Making the little ball with Trapcode Form E23 – Adding particles with Form and Particular E24 – Making the tiny swooshes E25 – Simulating a rack focus effect E26 – Simulating the ball being blown away

5 – 6. Creating an Explosion Shot E27 – Combining live action explosion shots E28 – Creating a realistic glow in front of objects E29 – Compositing branches over the explosion E30 – Adding embers created with Trapcode Particular E31 – Rotoscoping the characters E32 – Freezing areas of the frame in time E33 – Simulating camera shake

6 – 7. Forming the Big Ball E34 – Examining the original plan, and why it changed E35 – Creating the textures with Fractal Noise, part 1 E36 – Creating the textures with Fractal Noise, part 2 E37 – Making the textures equirectangular E38 – Assembling and compositing the ball components E39 – Coloring the ball E40 – Creating the fiery top in Trapcode Form

7 – 8. Effects in the Finale Sequence E41 – Custom lens flare, part 1- Streak E42 – Custom lens flare, part 2- Glow E43 – Custom lens flare, part 3- Multi-iris 1 E44 – Custom lens flare, part 4- Multi-iris 2 E45 – Gathering the ball with Element 3D E46 – Creating Golhatns eyes E47 – Using dust footage to make embers E48 – Creating swirling particles in Cinema 4D E49 – Compositing live action fire footage E50 – Adding heat distortion

8 – Conclusion E51 – The importance of failure E52 – Previewing the color course E53 – Final thoughts

Ex_Files_Creating_Short_Film_10_VFX.7z

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