Release date:2018, March
Author:Chris Kuhn, Kent Trammell
Skill level:Beginner
Language:English
Exercise files:Yes
What is Rigging? Rigging is the art of preparing something for movement. What the skeleton and muscles are to the human body or the engine and wheels are to a car, so rigging is to 3D graphics. Therefore it’s an extremely important part of the animation pipeline. And like a car engine and a human skeleton, rigging is a very technical skillset that can get complex. But this course is designed to ease you into the subject, so we’re just focusing on the fundamentals. And there’s 2 methods of rigging with Blender that we’re going to cover:
Mechanical Rigging Mechanical rigging focuses on object-to-object relationships and constraints, similar to machinery in a car engine or other mechanizations. Chris Kuhn is one of the best mechanical riggers in the Blender community and he’s your instructor for this first chapter. NOTE: Chris’ advanced helicopter rig is available on Blendswap.
Character Rigging Character Rigging, as you can imagine, is focused on characters. This is very much the digital equivalent of skeletons moving a body, whether human or creature. It centers around a unique object type in Blender, called an armature. This armature is primarily used to deform a model organically. NOTE: An advanced Baker Rig is available to download as a CG Cookie Resource.
Mechanical Rigging
Object Origin Points 5 min
Parenting & Inherited Properties 4 min
Empty Objects 5 min
Object Constraints: Limit & Copy 6 min
Object Constraints: Tracking 5 min
Object Constraints: Transformation 6 min
Rig Hierarchies 6 min
Fundamentals of Rigging: Mechanical Rigging Quiz 4 xpCharacter Rigging
Intro to Character Rigging 6 min
Armature Properties 12 min
Armature Edit Mode 17 min
Parenting Mesh to Armature 5 min
Weight Painting 13 min
Rigging & the Modifier Stack 10 min
Bone Constraints: Inverse Kinematics (IK) 12 min
Custom Control Shapes 10 min
Rigify Overview 8 min
Fundamentals of Rigging: Character Rigging Quiz 4 xpExercise: Rigging a Dog Rigging a Dog · 8 xp
0000_fundamentals-of-rigging-intro 0101_object-origin-points 0102_parenting-&-inherited-properties 0103_overview-of-empty-objects 0104_constraints-limit-&-copy 0105_constraints-tracking 0106_constraints-transformation 0107_rig-hierarchies 0201_intro-to-character-rigging 0202_armature-properties 0203_armature-edit-mode 0204_parenting-mesh-to-armature 0205_weight-painting 0206_rigging-modifier-stack 0207_bone-constraints-ik 0208_custom-control-shapes 0209_rigify fundamentals-of-rigging_source-files.7z info.markdown


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