Release date:2019, September

Duration:06 h 14 m

Author: Abdelilah Hamdani

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Learn the Secret to Turn any Image Reference into a 3D realistic Scene

Achieve 3D Photorealism based on Real References NOT Imaginary Scenes

Creating Realistic Materials from Scratch using Substance Designer

Create a Realistic Walk Animation with Real Shaky Movements

5 Rules for Achieving Photorealistic Lighting

Create Clean, Realistic and Optimized Modeling

Learn how to use fSpy Addon to Build 3D Environments

Master Scale Matching by Creating 2 Different Scenes

Learn the Efficient Way to Set Correct UV Mapping in Blender 2.8

Improve the Lighting of your 3D Environments

Requirements

Your Current Projects aren’t looking Good, You Wanna Make Look Realistic

Achieving Great Results is Important to You

You Demand of Yourself Excellence in Skills

Softwares Used: Blender & Substance Designer & Gimp (Free Photoshop Alternative)

Description

The Main Objective is to Show You the Process of Turning a Real Image into a Realistic 3D Scene.

You will Learn the Basics and Principles of Achieving Photorealism by Working on a real reference example of a Subway: Something that exists in Real Life. You Will Learn everything You need to turn any image reference into a high quality realistic 3D scene in Blender

Who is the target audience?

You have an Idea in your Head that you want to Visualize in 3D

Your Projects aren’t Looking Realistic

You are Looking for a Formula to Guide You toward Achieving Photorealism

Section 1 Learn Scale Matching 01. Match the Scale of the Subway Scene 02. Build Exterior Scene

Section 2 Building the Subway Scene – Modeling in Blender 2.8 03. 2 – Build a Basic Scene 04. Bevel Edges & Create Stairs (Updated) 05. Creating Bottom Strip (Updated) 06. Adding Stairs Case 07. Creating Small Pipes 08. Creating Large Pipes 09. Adding Signs 10. Top Concrete Part 11. 10 – LightBulbs (Improved) 12. Summary Guide (Subtitle Added)

Section 3 Material Creation in Substance Designer 13. Material 1 – Bricks 14. Mat 2 – Ground (Subtitle Added) 15. Materials 3 – Stairs 16. Materials 4 – Ceilings

Section 4 UV Mapping the Right Way to Set Effecient UV’s 17. Basic UV Mapping & Assigning Textures – Part 1 18. Basic UV Mapping & Assigning Textures – Part 2 19. Create Realistic Tile Material from Scratch 20. Introduction to Advance UV Mapping 21. The Efficient Way to Set Correct UV Mapping in Blender 2.8 22. Want to Add More Realism. Lets Add Dirt

Section 5 Intro to Game Development 23. Exporting the Subway into Unity

Section 6 Part III – Lighting 24. Introduction to Lighting 25. 5 Ruls for Achieving Realistic Lighting (Subtitle Added) 26. Create a Realisitc Animation 27. Realisitic Pixel Screen in Blender

Achieve 3D Photorealism in Blender 2.8 Subway Challenge – Resources.7z

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