Release date:2014, March 11
Duration:02 h 26 m
Author:Ben Watts
Skill level:Beginner
Language:English
Exercise files:Yes
Having the skills to create believable smoke and fire is crucial for any aspiring VFX artist. In this course Ben Watts shows how to use TurbulenceFD, an incredibly powerful fluid simulator that plugs right into CINEMA 4D, to create realistic smoke, fire, and explosions.
Want to jump right in? Check out the “Quick Start” chapter for short lessons on creating containers and emitters and rendering your simulation. From there, the course explores every aspect of TurbulenceFD in depth, including its solver and timing settings, forces, channels, and emitter options. Along the way, Ben includes some practical and fun examples. By the end of this course you’ll be confident using Turbulence FD and creating your own awesome smoke and fire effects.
Topics include:
Setting up containers and caches
Starting and stopping simulations
Choosing channels to simulate
Changing the feel of your simulation with timing adjustments
Affecting particle motion with velocity
Adding detail and randomness with turbulence
Influencing simulations with channels
Adjusting emitter properties
Previewing effects in the viewport
Developing your look with shaders
Rendering simulations00_01-Introduction 00_02-Exercise_Files 01_01-TFD_Preferences 01_02-Create_Container 01_03-Create_Emitter 01_04-Choose_Channel 01_05-Start_Simulation 01_06-Check_In_Viewport 01_07-Render_Sim 02_01-How_TFD_Works 02_02-Setup_Container 02_03-Caches 02_04-Start_Stop 02_05-CPU_vs_GPU 02_06-Interactive 02_07-Channels 02_08-Emitters 03_01-Solver 03_02-Advection 03_03-General 03_04-UpRes 03_05-Timing 04_01-Velocity 04_02-Wind 04_03-Vorticity 04_04-Turbulence 05_01-Temperature_Channel 05_02-Density_Channel 05_03-Fuel_Channel 05_04-Burn_Channel 06_01-Emitter_General 06_02-Texture_Vertex_Maps 06_03-Particle_Intensity 06_04-Emiiter_Forces 06_05-Emission_Channels 06_06-Collsion_Objects 07_01-Viewing_Channels_Shaders 07_02-Preview_Fire_Smoke 08_01-Retiming_Simulations 08_02-Smoke_Shader_A 08_03-Smoke_Shader_B 08_04-Smoke_Shader_C 08_05-Fire_Shader 09_01-Rendering_Passes 09_02-Fluid_Motion_Blur 10_01-Emitter_Setup 10_02-Channel_Setup 10_03-Shading_Setup 10_04-Presets_Render 11_01-Scene_Setup 11_02-Container_Setup 11_03-Emitters_Render 12_01-Fracturing_Geometry_A 12_02-Fracturing_Geometry_B 12_03-Container_Setup 12_04-Simulation_Render_Setup 13_01-Simulation_Scaling 14_01-Goodbye Exercise Files.7z
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