Release date:2019
Author:Dmitry Novozhilov
Skill level:Beginner
Language:English
Exercise files:Yes
What will I learn in the Sound Design course? It’s a drip course, and you will get two lectures a week
1. Introduction This lesson is important for giving you an idea of the volume of the work. It will also help you to get ready with everything you need for the course. We’ll have a look at:
The necessary hard- and software (DAW, Soundly);
Sound libraries;
The principles of work of a sound designer;
The review of the course materials.2. Cubase Work Station and Soundly These two are very important programs that we’ll take a close look at and review their major capabilities and settings. You’ll get to know about the interface, the settings and the plug-ins necessary for the work on sound design.
Cubase is our main work station and Soundly is a sound effects platform which we use daily. We need it to find the necessary sounds.
3. Layering We will cover how unique sound effects are created by combining several sound textures.
4. Sound Design for an Interface We will get to know how to create sound effects for an interface. Also, you will learn the principles of work of a sound synthesizer.
5. Foley Effects Here we will cover the topic of creating sounds accompanying the characters’ movements and sounds of other objects in the frame. For example, the sound of footsteps, of a squeaky door, of a car passing by, etc.
6. Characters’ Sound Effects Here we will find out how to make characters look truly alive. We will learn how to create characteristic sounds and voices for them.
7. Creating Ambience One of the main topics in sound design is creating a sound background that influences the identification and perception of the action setting.
8. Special Sound Effects We will cover the topic of creating sound effects, which are usually impossible to be recorded on the microphone.
9. Voiceover Editing In this lesson, we will share our experience of editing and processing voiceover tracks.
10. Final Mix The fact that you have successfully completed all the previous stages doesn’t mean the work is done. Now we need to set the right volume balance between the elements of the mix. We will also explore different volume standards for various digital platforms.
01_Fundamentals 01_Fundamentals
02_Cubase Work Station and Soundly 02_Cubase_Work_Station_and_Soundly 02_HomeAssignment_ChrisPhillips 02_practice 02_Cubase_Work_Station_and_Soundly 02_HomeAssignment_ChrisPhillips 02_practice
03_Layering 03-2_HomeAssignment_EmanueleColombo 03_HomeAssignment_purpur_moon 03_Layering_P1 03_Layering_P2 SDFA_PracticeVideo_noAudio
04_Sound Design for an Interface 04_Sound Design for an Interface_P1 04_Sound Design for an Interface_P2
05_Foley Effects 05_Foley Effects
06_Characters Sound Effects 06_Characters Sound Effects
07_Creating Ambience 07_Creating_Ambience
08_Special Sound Effects 08_Special Sound Effects
09_Voiceover Editing 09_Voiceover Editing
10_Final Mix 10_Final Mix video 2
Sound Design for Animation – Files.7z
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