Release date:2019
Author:Eric Huang
Skill level:Beginner
Language:English
Exercise files:Yes
In this project, I was inspired by the visual direction of overwatch, I didn’t go with the fully stylized art style, I’m trying to achieve a grudge and unique looking. The whole scene was baked in lightmaps, used Blender and substance painter for modeling and texturing.
01_PreProduction 02_Retopology 03_SmoothGroups 04_VertexPaintUV 05_LightmapUV 06_PreparingBaking 07_BakingNormal 08_PaintDetailsNormal 09_Bakingmaps 10_Applymaterials 11_Adjustmaterials 12_Adjustmaterials 13_Projection 14_ExportTextures 15_ExportFbxs 16_UnrealSetUp 17_Lightingsetup_01 18_Lightingsetup 19_Lightingsetup 20_CreateMaterials 21_CreateMaterials 22_CreateMaterials 23_Lightmass 24_Lightmass 25_Postprocess 26_PostProcess 27_VolumetricFog 28_CreateDecals 29_CreateDecals Content.7z


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