Release date:2018, June
Author:Shawnell Priester
Skill level:Beginner
Language:English
Exercise files:Yes
This tutorial will showcase how i went about creating Lunar Base Alpha in Unreal 4. I share my thoughts and process through each stage of development providing 8+ hours of content. This is jammed packed with videos, source files AND the Unreal package/contents!
What’s inside:
14 tutorial videos – each video going over topics throughout the art process
Unreal 4 Package/Contents – Containing the final environment
Parent shaders and materials which can then use in your own environments
All Textures Sets used to create the scene
High Poly Source Files – 2 Trim sheets & Detail Decal Sheet
Scene Files – in OBJ and FBX format
Trim Sheet & Detail Sheet Templatesin this tutorial i go over:
Trim design and modeling
Vertex painting, blending between materials
Texel Density
Height map creation for vertex blending
UVmapping and trim mapping techniques
Scene building
Lighting & Post processI’m really excited that I can share this with all of you.
Thanks for all your support!01 – Plan of Attack – Intro 02 – Trimsheets – Part 1 03 – Trimsheets – Part 2 04 – Material Workflow – Part 1 05 – Material Workflow – Part 2 06 – Texel Density 07 – Unwrapping Antenna Unit – Part 1 08 – Unwrapping Antenna Unit – Part 2 09 – Importing Meshes – Creating Materials 10 – Unwrapping Pipe 11 – Unwrapping Glass Structure 12 – Set Dressing 13 – Vertex Blending in UE4 14 – Lighting & Postprocess LunarBaseAlpha_UE4_Content.7z
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