Release date:2020, April 7
Author:PATRICK HASLOW
Skill level:Intermediate
Language:English
Exercise files:Yes
Another bomb for rookie game creators. With this course you will learn to approach 3D game level environments from a design perspective. You will explore theory of games, shape composition, architecture, and player psychology. You will design and iterate on level setups from the initial planning phases to playable prototypes in Unity. Focusing on crafting immersion and modeling shapes that intrigue, surprise, and inspire players. We’ll explore how to design for game mechanics and narrative, creating level progressions that support character development and player experience.
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