Release date:2020, May 28

Author:Emmanuel Henri

Skill level:Advanced

Language:English

Exercise files:Not Provided

Explore the Unreal Engine by Epic Games, and get an overview of augmented reality (AR) basics by walking through a real-world project. In this course, the final installment of a three-part series, instructor Emmanuel Henri takes the functionality you have already built and shows how to add more complex interactivity and animations. Review crucial hit testing concepts and understand what happens when users touch in-game or real-world objects. Then discover how to animate objects with third-party packages and tools like Mixamo, and use interaction blueprints in Unreal. Plus, learn how to deploy your AR scene to Android and iOS to share it with the world.

Topics include:

Setting up your project in Unreal

Adding objects to your scene

Adding the blueprint class

Comparing in-game and real-world object interactions

Adding animation to objects

Testing and deploying to Android and iOS

01 Introduction 001 Complex interactions for AR in Unreal 002 What you should know

02 Setting up AR 001 Installing Unreal 002 Setting up your project in Unreal 003 Setting up additional configuration 004 Exploration of the base elements

03 Build the Scene 001 Review of hit testing concepts 002 Add objects to your scene 003 Add the Blueprint class 004 Exploration of world object elements 005 Exploration of tracked geometry elements 006 Exploration of BP_Placeable

04 Add Animations to Objects 001 Add animation to the FBX file 002 Apply the animations into your model 003 Add the on tap event animation

05 Testing 001 Deploying to Android 002 Deploying to iOS

06 Conclusion 001 Next steps

Ex_Files_Unreal_AR_Visualization_02-03.7z AR Visualization 03 Complex Interactivity – Subtitles.7z

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