Release date:2020
Author:Iker J. de los Mozos
Skill level:Beginner
Language:Spanish
Exercise files:Yes
Learn to design and build a facial rig
The articulation of a character is an essential process within an animated film. The objective is to make the character ready so that he can express himself and act. For this, among many other things, the ‘rigger’ creates the entire range of facial expressions necessary.In this course you will learn to design and articulate the face of a 3D character by the hand of Iker J. de los Mozos, Technical Character Director at Walt Disney Animation.
You will build a rig by manipulating several deformers, you will know the different tools that will help you prepare each expression and you will create control objects to be able to manipulate the features of your character.
You will learn what a rigger is and what it does in its day to day. And you will discover why it is essential to know how things work in order to replicate real life movements in your characters.
From Iker’s hand you will immerse yourself in Maya, one of the most used programs in the animation industry, and will teach you how to use basic and advanced deformers, which will allow you to alter the appearance of objects to create the character’s facial articulation.
In a somewhat more theoretical aspect, Iker will talk about anatomy, topology and facial expression; indispensable knowledge to replicate the natural and credible movement of the face.
Next, you will learn to create a basic deformation and control structure so that your character can move his head.
Later you will work your mouth, eyebrows, eyes and jaw so that your character can express himself with total freedom.
Finally, you will learn how to use the Playblast tool, which will allow you to create a small video, very useful to prepare a reel and show everything you have learned during the course.
U1
Introduction
Presentation
What is a ‘rigger’
Influences
U2
Knowing the tools
Quick introduction to Maya
Deformers
Bones and skinCluster: using bones to deform a geometry
BlendShapes and brushes
U3
Design and creation of facial deformations I
Anatomy and topology
Facial expression
Creating the deformation rig
Creating the control rig
U4
Design and creation of facial deformations II
The mouth I
The mouth II
The jaw
Eyebrows and eyes
U5
Design and creation of facial controls
Creation and connection of facial controls I
Creation and connection of facial controls II
Playblast
FP
Final project
Rigging: facial articulation of a 3D character1 Introduccion 1 Presentacion 2 Que es un rigger 3 Influencias
2 Conociendo las herramientas 1 Introduccion rapida a Maya 2 Deformadores 3 Huesos y skinCluster usando huesos para deformar una geometría 4 BlendShapes y pinceles
3 Diseño y creacion de las deformaciones faciales 1 1 Anatomía y topología 2 Expresión facial 3 Creando el rig de deformación 4 Creando el rig de control
4 Diseño y creacion de las deformaciones faciales 2 1 La boca 1 2 La boca 2 3 La mandíbula 4 Cejas y ojos franklin_walkthrough
5 Diseño y creación de los controles faciales 1 Creacion y conexion de controles faciales 1 2 Creacion y conexion de controles faciales 2 3 Playblast
Rigging articulación facial de un personaje 3D – Files.7z


1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的赞赏与支持!平台所收取打赏费用仅作为平台服务器租赁及人员维护资金 费用不为素材本身费用,望理解知悉!
评论(0)