Release date:2018, February 13

Author:Nico Sanghrajka

Skill level:Beginner

Language:English

Exercise files:Yes

A look at facial rigging with animated feature films in mind. We will create a fully functioning face rig, looking at one element at a time so that anyone can follow along with the workshop and get something out of it.

I also want to show you how we could add mesh controls to replace the curve controls we have, to allow animators

to directly grab the geometry and move the areas of the face around intuitively as if they were sculpting with clay.

This technique does make the face more readable as animators are posing it, but eliminating the curves controls that are otherwise in front of the face, but be advised that it will also slow down the rig – which is why this is also an optional step and not required.

Finally we will look at how we can write a script to reset all of our controls back to there default values, so that we can easily get back to the default pose of the face rig with the click of a button.

Table of Contents

Week 1: Introductions / Prequisits and Philosophy

This is meant as an introduction and just get us involved and to start thinking about faces and learning how to notice and pay attention to the details and nuances when looking at faces.

Week 2: Getting started with the face rig

In this week we will start with a base rig, look at initial joint placement and rig the jaw, eyes and ears.

Week 3: Rigging the eyebrows

This week is all about eyebrows. We will look at the wire deformer and how it can help us getting smooth deformations for our brows as well as how we can

create corrective blendshapes on top of other deformers.

Week 4: Rigging the eyelids

In this week we will focus on the eyelids. Exploring joint based rigging, we will look at a way to set up fleshy eyelids that move with the eyes and add more complex behavior such as lid pushing.

Week 5: Rigging the mouth and lip controls

Now that we have the upper part of the face rigged, we will move to the lower portion of the face and explore the mouth and lips using a combination of blendshapes and joints.

Week 6: Rigging Nose, Teeth and Tongue

In this week we will take a look at the inner mouth area and add controls for the teeth, rig the tongue and also work on a rig for the nose.

Week 7: Rigging upcheeks, cheeks and squash and stretch

Now that we have created rigs for the main features of the face, we will take a look at volumes and fleshy areas of the face and work on the cheek area and add squash and stretch to the face that will allow animators to exaggerate the performance of the character’s face.

Week 8: Tweaker controls and lip seal

This week we will look at a way to add an additional layer of deformations in form of cluster type controls that will follow the overall motion of the face and can be used to offset certain painted areas, that animators might want to have control over. This “Tweaker-Deformation”- level is optional but can be a great addition.

We will also look at a way how we can add a lip seal to allow our character to pinch the lip corners or zip the lips together to keep them closed as the jaw opens

for example.

Week 9: Mesh controls and final touches

In this final week its all about you finishing and polishing your own face rigs for the final presentation and completing a face expressions test showing of 4-6 different poses.

Week 1 – Introductions, Prequisits and Philosophy 01. Introduction 02. Intentions 03. What is a Face 04. Looking at some face expressions 05. Analyzing some face expressions 06. Face muscles 07. Model topology and face regions

Week 2 – Getting started with the face rig 01. Creating the base head rig 02. Jaw Skinning 03. Creating a head cut-off 04. Writing a transfer skinning script 05. Eye rig part 1 – AimIK 06. Eye rig part 2 – Space Switching 07. Eye rig part 3 – Adding FK 08. Rigging Ears

Week 3 – Rigging the eyebrows 01. Blendshapes setup and preparation 02. Rigging eyebrows – part 1 03. Rigging eyebrows – part 2 04. Creating eyebrow corrective shapes 05. Updating eyebrows corrective shapes

Week 4 – Rigging the eyelids 01. Lid joints – part 1 02. Lid joints – part 2 03. Lid Push 04. Fleshy eyelids 05. Adding multiplier for fleshy lids 06. Adding blink 07. Adding left right motion 08. Working on the other side

Week 5 – Rigging the mouth and lip controls 01. Mouth corners – part 1 02. Mouth corners – part 2 03. Mouth corners corrective shapes 04. Working on the other side 05. Lip rolls and sneers – part 1 06. Lip rolls and sneers – part 2 07. Cleanup and parenting controls under rig 08. Adding a global mouth control 09. Lip corner tweak and shape correction

Week 6 – Rigging Nose, Teeth and Tongue 01. Rigging nose and teeth – part 1 02. Rigging nose and teeth – part 2 03. Tongue rig – part 1 04. Tongue rig – part 2 05. Tongue rig – part 3

Week 7 – Rigging upcheeks, cheeks and squash and stretch 01. Upcheeks – part 1 02. Upcheeks – part 2 03. Cheeks blendshapes 04. Adding Cheeks joints 05. Squash and Stretch – part 1 06. Squash and Stretch – part 2 07. Squash and Stretch – part 3

Week 8 – Tweaker controls and lip seal 01. Tweakers part 1 – Simple 02. Tweakers part2 – Adding tweak deformation to skin 03. Debugging lip issues 04. Lip seal – part 1 05. Lip seal – part 2 06. Lip seal – part 3 07. Lip seal – part 4 08. Lip seal – part 5

Week 9 – Mesh controls and final touches 01. Mesh controls – part 1 02. Mesh controls – part 2 03. Mesh controls – part 3 04. Final touches – reset controls script 05. Final touches – cleanup and testing

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