Release date:2018

Author:Saber Jlassi

Skill level:Beginner

Language:English

Exercise files:Yes

Procedural creation of various complex rocks formations and environment assets in Houdini as well as procedurally creating textures using Houdini Cops.

Week 01 01. Intro To Aac 02. VFX Pipe 03. Pipeline Requirements 04. Arnold Intro And Features 05. Importing The Assets 06. Install Script 07. Highres Geo Vs Subdivision 08. Intro To Arnold5 09. Intro To Unreal 10. Conclusion And Assignement

Week 02 REB 01.0 Week 02 – 01 Intro REB 01.0 Week 02 – 02 Whats Cops REB 01.0 Week 02 – 03 Intro To Cops REB 01.0 Week 02 – 04 Proc Texture Part1 REB 01.0 Week 02 – 05 Proc Texture Part2 REB 01.0 Week 02 – 06 Proc Texture Part3 REB 01.0 Week 02 – 07 Proc Texture Part4 REB 01.0 Week 02 – 08 Tiling Part1 REB 01.0 Week 02 – 09 Tiling Part2 REB 01.0 Week 02 – 10 Exporting Files REB 01.0 Week 02 – 11 Assignments

Week 03 REB 01.0 Week 03 – 01 Intro REB 01.0 Week 03 – 02 Data REB 01.0 Week 03 – 03 Worley Explained REB 01.0 Week 03 – 04 Worley Clipping REB 01.0 Week 03 – 05 Masking REB 01.0 Week 03 – 06 Exporting REB 01.0 Week 03 – 07 Bricks Part1 REB 01.0 Week 03 – 08 Bricks Part2 REB 01.0 Week 03 – 09 Bricks Part3 REB 01.0 Week 03 – 10 Ground Pavement Part1 REB 01.0 Week 03 – 11 Ground Pavement Part2 REB 01.0 Week 03 – 12 Intro To Volume REB 01.0 Week 03 – 13 Intro To Volume Vops REB 01.0 Week 03 – 14 Manipulating Terrain Using Volume Vops REB 01.0 Week 03 – 15 Terrain Tools Custom Tiling REB 01.0 Week 03 – 16 Assignment

Week 04 REB 01.0 Week 04 – 00 Intro REB 01.0 Week 04 – 01 Intro To Vdb REB 01.0 Week 04 – 02 Displacing Volumes Using Vops REB 01.0 Week 04 – 03 Ground With Volume REB 01.0 Week 04 – 04 Ground Disp REB 01.0 Week 04 – 05 Basic Standing Rock REB 01.0 Week 04 – 06 Wall With Standing Rocks REB 01.0 Week 04 – 07 Utilizing The Pipeline REB 01.0 Week 04 – 08 Edge Displacement REB 01.0 Week 04 – 09 Standing Cliff REB 01.0 Week 04 – 10 Sdf REB 01.0 Week 04 – 11 Unified Noise REB 01.0 Week 04 – 12 Wall With Bricks Example REB 01.0 Week 04 – 13 Assignment

Week 05 REB 01.0 Week 05 – 00 Intro REB 01.0 Week 05 – 01 Wall With Bricks REB 01.0 Week 05 – 02 Wall With Bricks Volume REB 01.0 Week 05 – 03 Wall With Bricks Rand Color REB 01.0 Week 05 – 04 Cliff Wall Part1 REB 01.0 Week 05 – 05 Cliff Wall Part2 REB 01.0 Week 05 – 06 Cliff Wall Part3 REB 01.0 Week 05 – 07 Complex Volume Disp REB 01.0 Week 05 – 08 Sharp Cliffs REB 01.0 Week 05 – 09 Stairs Rocks REB 01.0 Week 05 – 10 Mesh Cleanup REB 01.0 Week 05 – 11 Mesh Cleanup Setting Up The Network REB 01.0 Week 05 – 12 Ground Geometry Using Sops REB 01.0 Week 05 – 13 Boolean REB 01.0 Week 05 – 14 Assignment

Week 06 REB 01.0 Week 06 – 01 Intro REB 01.0 Week 06 – 02 UV REB 01.0 Week 06 – 03 Maps Extraction REB 01.0 Week 06 – 04 Two Steps Extraction REB 01.0 Week 06 – 05 Phase2 Displacement Applied REB 01.0 Week 06 – 06 Lowres Geometry Generation REB 01.0 Week 06 – 07 UV Creation Standing Cliff REB 01.0 Week 06 – 08 Disp Extraction REB 01.0 Week 06 – 09 Lut REB 01.0 Week 06 – 10 Install Opencolor Io REB 01.0 Week 06 – 11 Arnold5.0 REB 01.0 Week 06 – 12 Standing Cliff Shading Part1 REB 01.0 Week 06 – 13 Standing Cliff Shading Part2 REB 01.0 Week 06 – 14 Standing Cliff Shading Part3 REB 01.0 Week 06 – 15 Standing Cliff Shading Conclusion REB 01.0 Week 06 – 16 Assignment

Week 07 00 — intro 01 — shading_the_big_wall_prep 02 — shading_the_big_wall_part1 03 — shading_the_big_wall_part2 04 — assets_gathering 05 — fixing_assets 06 — layout_creation_part1 07 — layout_creation_part2 08 — layout_creation_part3 09 — layout_creation_part4 10 — ground_shading 11 — render 12 — more_examples 13 — assignment Week 07 resources.7z

Week 08 00 — intro 01 — thought_process 02 — door_portal 03 — layout_changes 04 — shading_procedurals 05 — bundles 06 — lighting_scene_part1 07 — lighting_scene_part2 08 — lighting_scene_part3 09 — lighting_scene_part4 10 — lighting_scene_part5 11 — intro_to_volume_rendering 12 — creating_fog_using_vdb_volume 13 — takes 14 — compositing 15 — conclusion

Week 09 00 – intro 01 – procedural_uv_on_wall_cliff 02 – procedural_uv_on_wall_cliff_unwarp 03 – baking_wall_cliff_part1 04 – result 05 – shapr_cliff_prep 06 – shapr_cliff_baking 07 – results 08 – standing_rock_prep 09 – displacing_geo 10 – engine_part1 11 – engine_part2

Week 10 00_intro 01_advanced_shading 02_layout 03_lighting 04_conclusion

[Rebelway] Advanced Asset Creation In Houdini For VFX And Games.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!