Release date:2020
Author:Andy Needham
Skill level:Beginner
Language:English
Exercise files:Yes
Cinema 4D is an essential tool for aspiring motion graphics artists and designers alike. With Cinema 4D, you can enhance your motion graphics, models, and visualizations with 3D objects, dynamic effects, and animation. This course reviews the basics of Cinema 4D S22, covering the interface, the tools, and the hierarchy—the key to grasping everything in Cinema 4D. Instructor Andy Needham helps you get up to speed with how to create and manipulate objects in 3D space. He introduces you to Cinema 4D materials, lights, and cameras, as well as essential techniques such as rendering. Along the way, he walks you through how to complete a basic project in Cinema 4D from start to finish.
01 – Learning Cinema 4D S22 02 – What does the S stand for 03 – What you should know 04 – Navigating the 3D viewport 05 – Moving objects in 3D 06 – Touring the Cinema 4D interface 07 – Null objects and the object hierarchy 08 – Chapter overview 09 – Create parametric objects 10 – Change object attributes 11 – Deformers overview 12 – Modify objects with deformers 13 – Working with generators 14 – Use generators to modify objects 15 – Procedurally model a banana 16 – Complete the banana model 17 – Arrange objects to compose the frame 18 – Use composition helpers 19 – How lights work in 3D 20 – Light the scene 21 – Create and apply simple materials 22 – Create shiny and refractive materials 23 – Apply materials to selections 24 – Material projections and UV mapping 25 – UV unwrap the banana 26 – Create materials with textures 27 – Make finishing touches and render a still 28 – Next steps
Ex_Files_Learning_Cinema_4D_S22.7z
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