Release date:2018

Duration:03 h 06 m

Author:Bruno Tornisielo

Skill level:Beginner

Language:English

Exercise files:Yes

In this workshop, Bruno Tornisielo shares his process for creating a female hairstyle from scratch with Maya XGen and Arnold. He begins by showing how to create simple hair on a sphere to demonstrate XGen’s fundamental principles and tools. Bruno then covers all the tools to create curves and modifiers, discussing how to create a clump, cut, noise and curl. Next, he explains his workflow for creating a ponytail hairstyle, illustrating why it’s better to work on layers, while covering the entire process of creating all the guides and layers for the entire hair groom. Finally, Bruno demonstrates the modifiers for each layer, the light-rig, shaders and finally how to achieve the final render in Arnold. For those looking to create realistic hair for cg characters in Maya, this title provides an in-depth look at production techniques and workflow.

Table of Contents

00. Preview

01. Presentation

02. Introduction

03. Simple Grooming Part 1

04. Simple Grooming Part 2

05. Creating Curves for all Layers

06. Maps and Modifiers Part 1

07. Maps and Modifiers Part 2

08. Maps and Modifiers Part 3

09. Maps and Modifiers Part 4

10. Setting Camera and Lights

11. Shader and Render

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