Release date:2018
Duration:00 h 35 m
Author:Andrew Silke
Skill level:Beginner
Language:English
Exercise files:Yes
IN THIS CLASS YOU’LL ACCESS…
This class ‘Bug-Free Models For Rigging And Exporting’ is a lifesaver when it comes to the confounding mesh issues that seem to crop up in Maya. People who skip this class tend to regret it later. Better to fix mesh issues here rather than later when things can be a lot trickier to solve!There’s a lot of jargon explained on this page, the good news is all the points are easily understood. Terms like non-manifold and vertex-normals are simple ideas. By understanding these terms you’ll save days of hassles.
You’ll find how to check for perfect symmetry, cleaning out mesh bugs. Fixing common mesh issues like doubled up polygons, flipped normals, unlocking normals and other areas that commonly cause headaches.
So take the short 35 mins here and save yourself all the frustration down the track.
CLASS TIME:
1. Checking Symmetry (4:38 mins)
2. Cleaning Meshes With Objs (4:46 mins)
3. Fixing Common Mesh Issues (7:21 mins)
4. Doubled Up Polygons, Extruding Issues (4:16 mins)
5. Flipped Normals, Vertex Normals, Bugs (9:49 mins)
6. Rigging Model Preparation: Zanzi Prep (4:57 mins)1.0 Bug Free Models – Maya Generalist Intermediate 1.1 Checking symmetry 1.2 Other common mirror issues 2.1 OBJ export import 2.2 Why OBJ import-export works 2.3 Be suure to load the OBJ plugin 3.1 Mesh bugs 3.2 Easy method finding errors using Mudbox 3.3 Fixing mesh errors with Maya mesh cleanup 4.1 Double up polygons and extruding-symptom 4.2 Double up polygons and extruding-fix 5.1 Face normals explained 5.2 Face normal fixes 5.3 Mesh bugs-Not joining and bridging correctly 5.4 Unlocking vertex normals-Fix dark shading issues 5.5 Vertex normals explained 6.1 Rigging moodel prep
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