Release date:2018
Duration:01 h 30 m
Author:Andrew Silke
Skill level:Beginner
Language:English
Exercise files:Yes
This class, ‘Roughing Polygon Workflows’ takes us through two modeling workflows… ‘Box Modeling’ and ‘Primitive Modeling’.
We’ll make a case for avoiding ‘Box Modeling’ which usually produces lumpy models with students. Once we’re more experienced we can make more of this technique but students don’t get good results this way. Learning box modeling early generally encourages bad habits.A better way to practice is with the “Primitive Modeling” technique. This is the art of starting with primitive objects, intersecting them together without worrying about topology joins. Cleaner forms are the result and we’re able to block faster and make changes easily.
The disadvantage of primitive modeling is we’ll have to join the objects later and this can be intimidating. But not to worry, in later lessons we’ll be covering the joining of polygon objects and it’s easier than most would believe. This style of modeling is clean, fast and produces superior results. Lets explore both these methods in detail with this class.
CLASS TIME:
1. Box Model Workflow (22 mins)
2. Box Model Posing And Tweaking (14 mins)
3. Creating Image Planes In Maya (10 mins)
4. Primitive Block Workflow (34 mins)
5. Primitive Block Posing (8:58 mins)1.0 Roughing Polygon Workflows – Maya Generalist Intermediate 1.1 Box model – The body part 1 1.2 Box model – The body part 2 2.1 Box model – Posing and tweaking part 3 3.1 Image plane prep in Photoshop 3.2 Setting image planes in Maya 4.1 Primitive block part 1 4.2 Primitive block part 2 5.1 Posing and playing with form


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