Release date:2018, October
Duration:02 h 10 m
Author: Anass Cherkaoui
Skill level:Beginner
Language:English
Exercise files:Yes
What you’ll learn
Cover the most basic form of 3D Rigging which is linking or parenting.
How to modify the pivot point of an object.
Learn about groups and how to utilize them.
Bone objects, what they are and why they are so useful.
The benefits of working with inverse kinematics. and apply that to our arm rig project.
Work with control objects and constraints to finish our arm rig
The skinning process and how we can edit skin deformationsRequirements
A computer
Any version of 3ds Max
Exercise files are provided
Prior knowledge is not needed
Motivation to learnDescription Interested in the world of 3D Animation, Character Rigging and 3D Rigging in general but don’t know how and where to start? Then this course is for you.
My name is Anass Cherkaoui and I will be very glad to assist you and walk you step by step into the most entertaining field in the world.
With every lesson, you will discover the essential terms and definitions necessary to understand 3D Rigging through some practical examples. Also, You will comme across useful tips and techniques that will help you build knowledge and get started quickly with 3D Rigging.This course is full of fun and excitement while at the same time delivering high quality content that’s applicable to every other 3D software besides Autodesk 3ds Max. It’s structured as follows:
Chapter 01: Introduction
Chapter 02: Getting Started
Chapter 03: 3D Rigging Concepts
Conclusion
Bonus Chapter: Let’s SummarizeFurthermore, the course provides a set of exercise files, so not only will you build a solid foundation about 3D Rigging, but you will also get your hands-on practice what you have acquired using these exercise files so you can get the most out of this course.
And as a gift from me to you, I will include a bonus chapter that demonstrates the Takeaways from this course using a real example of a 3D animated shot and how you can build upon what you have acquired through some suggested courses.
So, What are you waiting for? I can’t wait to start this amazing journey with you. Let me help you build the necessary skills to start creating your own rigs TODAY.
Who is the target audience?
Anyone interested in 3D Animation, Character Rigging and 3D Rigging in general.
This course is for anyone who wants to learn 3D Rigging but don’t know where to start.
It’s perfect for complete beginners with zero experience.
It can also be used by intermediate persons as a reference to the 3D Rigging Concepts.Introduction 02:34
Promo and Course Overview 01:32
About The Exercise Files 01:02
Getting Started 09:06What is Rigging and Why is it So Important 02:03
Getting Familiar with 3ds Max’s Interface 07:03
3D Rigging Concepts 01:49:56What’s Parenting 13:13
What is a Pivot Point 11:16
What is a Group 09:33
What are Bones 16:28
What is Inverse Kinematics 12:19
What are Control Objects 13:40
Using Constraints to Setup our Arm Rig 10:34
What is Skinning 08:16
Editing Skin Deformations 14:37
Conclusion 01:55Conclusion 01:55
Bonus Section: Let’s Summarize 07:17 Bonus Lecture: Takeaways From This Course 07:171. Introduction 1. Promo and Course Overview Introduction_Files.7z
2. Getting Started 1. What is Rigging and Why is it So Important 2. Getting Familiar with 3ds Maxs Interface
3. 3D Rigging Concepts 1. Whats Parenting 2. What is a Pivot Point 3. What is a Group 4. What are Bones 5. What is Inverse Kinematics 6. What are Control Objects 7. Using Constraints to Setup our Arm Rig 8. What is Skinning 9. Editing Skin Deformations
4. Conclusion 1. Conclusion
5. Bonus Section Let’s Summarize 1. Bonus Lecture Takeaways From This Course
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