Release date:2018, October 26

Duration:04 h 10 m

Author:Simon Manning

Skill level:Beginner

Language:English

Exercise files:Yes

Unreal Engine is a complete suite of real-time development tools that can help you create stunning real-time visuals for architecture, product design, manufacturing, and games. The Unreal Engine can power it all. In this course, Simon Manning covers the essential workflows for lighting, effects, visual scripting, cinematics, and project packaging with this real-time rendering engine. He covers creating your first project, building a base landscape, blocking out levels, and exporting and importing assets for use in the design. Want to find out how to craft a unique look? Learn about applying materials and creating special effects with the particle systems in Unreal. Plus, get a thorough introduction to Blueprints, the visual scripting language, and explore how to optimize performance for your projects.

Topics include:

Customizing the Unreal UI

Creating a new project

Creating landscapes

Blocking out levels

Working with materials and lights

Adding post-processing effects

Adding atmospherics, foliage, and fog

Working with the Blueprint editor

Creating cinematics

Monitoring performance

Packaging a game for distribution
Table of Contents

Introduction

Real-time visualization with Unreal Engine 4 38s

What you should know 1m 7s

Using the exercise files 2m 7s

1. Getting to Know the Ul

Epic launch screen 1m 20s

Introduction to the user interface 6m 22s

Menus 2m 49s Customizing the Ul 3m 38s

Navigation 2m 41s

View modes 2m 53s

Documentation 1m 26s

2. Creating a New Project

Creating a new project 3m 40s

The content browser 8m 2s

Placing and manipulating actors 2m 57s

Advanced manipulation techniques 4m 59s

3. Level Design: Creating Base Landscapes

Landscape overview 2m 17s

Landscape tools: Manage 3m 5s

Landscape tools: Sculpt 4m 28s

Landscape tools: Paint 6m 8s

4. Level Design: Blocking

Geometry brush overview 1m 25s

Geometry edit mode 5m 17s

Blocking out the level 3m 37s

Exporting blocked levels 3m 3s

5. Importing Assets

Working with final assets in 3ds

Max 2m 31s

Exporting final assets for Unreal 4m 12s

Importing final assets into Unreal 2m 6s

Assembling the scene 2m 24s

6. Look Development: Materials

Introduction to materials 43s

Material properties 6m 36s

Material Editor: Pickup truck 7m 27s

Material instances 5m

Materials: Decals 3m 53s

7. Blueprints: Visual Scripting in Unreal Engine

Introduction to Blueprint Editor 2m 3s

Blueprint user interface 4m 48s

Class Blueprint: Pickup 6m 36s

Class Blueprint: Path tracing 6m 36s

Controlling the truck with a Level Blueprint 5m 57s

Components and inputs: Container crane 5m 7s

Adding custom events to the container crane 5m 32s

8. Look Development: Lighting

Lighting basics 8m 44s

Adding truck lights with light actors 4m 41s

Environment lighting: Sun and sky 5m 36s

Lighting components 3m 37s

9. Post-Process Effects

Post-processing overview 1m 38s

Tone mapping and bloom 1m 8s

Antialiasing and other post process features 2m 5s

10. Look Development: Effects

Adding atmosphere and fog 4m 10s

Particle systems overview 4m 31s

Particle emitter: Exhaust 6m 57s

Particle material: Fog 7m 2s

Painting foliage 5m 29s

Editing foliage 3m 27s

Adding a realistic water plane 4m 52s

11. Sequencer: Creating Cinematics

Introduction to Sequencer 40s

The Sequencer Ul 4m

Creating level sequences and cameras 2m 29s

Keyframing and actor recording 5m 5s

Advanced camera tools using rails 5m 21s

Shot track: Editing it all together 5m 9s

Exporting a cinematic 1m 33s

12. Performance Monitoring

Playback and performance settings 1m 55s

Tips for optimal performance 1m 32s

Render visualizers 1m 48s

Level migration 2m 39s

13. Packaging Your Game

Packaging overview 1m 14s

Play-test your game 1m 44s

Project settings before build 1m 59s

Using Visual Studio to package for distribution 3m 12s

Conclusion Next steps 58s

00. Introduction 01 – Real-time visualization with Unreal Engine 4 02 – What you should know 03 – Using the exercise files

01. Getting to Know the UI 04 – Epic launch screen 05 – Introduction to the user interface 06 – Menus 07 – Customizing the UI 08 – Navigation 09 – View modes 10 – Documentation

02. Creating a New Project 11 – Creating a new project 12 – The content browser 13 – Placing and manipulating actors 14 – Advanced manipulation techniques

03. Level Design – Creating Base Landscapes 15 – Landscape overview 16 – Landscape tools – Manage 17 – Landscape tools – Sculpt 18 – Landscape tools – Paint

04. Level Design – Blocking 19 – Geometry brush overview 20 – Geometry edit mode 21 – Blocking out the level 22 – Exporting blocked levels

05. Importing Assets 23 – Working with final assets in 3ds Max 24 – Exporting final assets for Unreal 25 – Importing final assets into Unreal 26 – Assembling the scene

06. Look Development – Materials 27 – Introduction to materials 28 – Material properties 29 – Material Editor – Pickup truck 30 – Material instances 31 – Materials – Decals

07. Blueprints – Visual Scripting in Unreal Engine 32 – Introduction to Blueprint Editor 33 – Blueprint user interface 34 – Class Blueprint – Pickup 35 – Class Blueprint – Path tracing 36 – Controlling the truck with a Level Blueprint 37 – Components and inputs – Container crane 38 – Adding custom events to the container crane

08. Look Development – Lighting 39 – Lighting basics 40 – Adding truck lights with light actors 41 – Environment lighting – Sun and sky 42 – Lighting components

09. Post-Process Effects 43 – Post-processing overview 44 – Tone mapping and bloom 45 – Antialiasing and other post process features

10. Look Development – Effects 46 – Adding atmosphere and fog 47 – Particle systems overview 48 – Particle emitter – Exhaust 49 – Particle material – Fog 50 – Painting foliage 51 – Editing foliage 52 – Adding a realistic water plane

11. Sequencer – Creating Cinematics 53 – Introduction to Sequencer 54 – The Sequencer UI 55 – Creating level sequences and cameras 56 – Keyframing and actor recording 57 – Advanced camera tools using rails 58 – Shot track – Editing it all together 59 – Exporting a cinematic

12. Performance Monitoring 60 – Playback and performance settings 61 – Tips for optimal performance 62 – Render visualizers 63 – Level migration

13. Packaging Your Game 64 – Packaging overview 65 – Play-test your game 66 – Project settings before build 67 – Using Visual Studio to package for distribution

14. Conclusion 68 – Next steps

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