Release date:2018, October 26
Duration:04 h 10 m
Author:Simon Manning
Skill level:Beginner
Language:English
Exercise files:Yes
Unreal Engine is a complete suite of real-time development tools that can help you create stunning real-time visuals for architecture, product design, manufacturing, and games. The Unreal Engine can power it all. In this course, Simon Manning covers the essential workflows for lighting, effects, visual scripting, cinematics, and project packaging with this real-time rendering engine. He covers creating your first project, building a base landscape, blocking out levels, and exporting and importing assets for use in the design. Want to find out how to craft a unique look? Learn about applying materials and creating special effects with the particle systems in Unreal. Plus, get a thorough introduction to Blueprints, the visual scripting language, and explore how to optimize performance for your projects.
Topics include:Customizing the Unreal UI
Creating a new project
Creating landscapes
Blocking out levels
Working with materials and lights
Adding post-processing effects
Adding atmospherics, foliage, and fog
Working with the Blueprint editor
Creating cinematics
Monitoring performance
Packaging a game for distributionIntroduction
Real-time visualization with Unreal Engine 4 38s
What you should know 1m 7s
Using the exercise files 2m 7s
1. Getting to Know the UlEpic launch screen 1m 20s
Introduction to the user interface 6m 22s
Menus 2m 49s Customizing the Ul 3m 38s
Navigation 2m 41s
View modes 2m 53s
Documentation 1m 26s
2. Creating a New ProjectCreating a new project 3m 40s
The content browser 8m 2s
Placing and manipulating actors 2m 57s
Advanced manipulation techniques 4m 59s
3. Level Design: Creating Base LandscapesLandscape overview 2m 17s
Landscape tools: Manage 3m 5s
Landscape tools: Sculpt 4m 28s
Landscape tools: Paint 6m 8s
4. Level Design: BlockingGeometry brush overview 1m 25s
Geometry edit mode 5m 17s
Blocking out the level 3m 37s
Exporting blocked levels 3m 3s
5. Importing AssetsWorking with final assets in 3ds
Max 2m 31s
Exporting final assets for Unreal 4m 12s
Importing final assets into Unreal 2m 6s
Assembling the scene 2m 24s
6. Look Development: MaterialsIntroduction to materials 43s
Material properties 6m 36s
Material Editor: Pickup truck 7m 27s
Material instances 5m
Materials: Decals 3m 53s
7. Blueprints: Visual Scripting in Unreal EngineIntroduction to Blueprint Editor 2m 3s
Blueprint user interface 4m 48s
Class Blueprint: Pickup 6m 36s
Class Blueprint: Path tracing 6m 36s
Controlling the truck with a Level Blueprint 5m 57s
Components and inputs: Container crane 5m 7s
Adding custom events to the container crane 5m 32s
8. Look Development: LightingLighting basics 8m 44s
Adding truck lights with light actors 4m 41s
Environment lighting: Sun and sky 5m 36s
Lighting components 3m 37s
9. Post-Process EffectsPost-processing overview 1m 38s
Tone mapping and bloom 1m 8s
Antialiasing and other post process features 2m 5s
10. Look Development: EffectsAdding atmosphere and fog 4m 10s
Particle systems overview 4m 31s
Particle emitter: Exhaust 6m 57s
Particle material: Fog 7m 2s
Painting foliage 5m 29s
Editing foliage 3m 27s
Adding a realistic water plane 4m 52s
11. Sequencer: Creating CinematicsIntroduction to Sequencer 40s
The Sequencer Ul 4m
Creating level sequences and cameras 2m 29s
Keyframing and actor recording 5m 5s
Advanced camera tools using rails 5m 21s
Shot track: Editing it all together 5m 9s
Exporting a cinematic 1m 33s
12. Performance MonitoringPlayback and performance settings 1m 55s
Tips for optimal performance 1m 32s
Render visualizers 1m 48s
Level migration 2m 39s
13. Packaging Your GamePackaging overview 1m 14s
Play-test your game 1m 44s
Project settings before build 1m 59s
Using Visual Studio to package for distribution 3m 12s
Conclusion Next steps 58s00. Introduction 01 – Real-time visualization with Unreal Engine 4 02 – What you should know 03 – Using the exercise files
01. Getting to Know the UI 04 – Epic launch screen 05 – Introduction to the user interface 06 – Menus 07 – Customizing the UI 08 – Navigation 09 – View modes 10 – Documentation
02. Creating a New Project 11 – Creating a new project 12 – The content browser 13 – Placing and manipulating actors 14 – Advanced manipulation techniques
03. Level Design – Creating Base Landscapes 15 – Landscape overview 16 – Landscape tools – Manage 17 – Landscape tools – Sculpt 18 – Landscape tools – Paint
04. Level Design – Blocking 19 – Geometry brush overview 20 – Geometry edit mode 21 – Blocking out the level 22 – Exporting blocked levels
05. Importing Assets 23 – Working with final assets in 3ds Max 24 – Exporting final assets for Unreal 25 – Importing final assets into Unreal 26 – Assembling the scene
06. Look Development – Materials 27 – Introduction to materials 28 – Material properties 29 – Material Editor – Pickup truck 30 – Material instances 31 – Materials – Decals
07. Blueprints – Visual Scripting in Unreal Engine 32 – Introduction to Blueprint Editor 33 – Blueprint user interface 34 – Class Blueprint – Pickup 35 – Class Blueprint – Path tracing 36 – Controlling the truck with a Level Blueprint 37 – Components and inputs – Container crane 38 – Adding custom events to the container crane
08. Look Development – Lighting 39 – Lighting basics 40 – Adding truck lights with light actors 41 – Environment lighting – Sun and sky 42 – Lighting components
09. Post-Process Effects 43 – Post-processing overview 44 – Tone mapping and bloom 45 – Antialiasing and other post process features
10. Look Development – Effects 46 – Adding atmosphere and fog 47 – Particle systems overview 48 – Particle emitter – Exhaust 49 – Particle material – Fog 50 – Painting foliage 51 – Editing foliage 52 – Adding a realistic water plane
11. Sequencer – Creating Cinematics 53 – Introduction to Sequencer 54 – The Sequencer UI 55 – Creating level sequences and cameras 56 – Keyframing and actor recording 57 – Advanced camera tools using rails 58 – Shot track – Editing it all together 59 – Exporting a cinematic
12. Performance Monitoring 60 – Playback and performance settings 61 – Tips for optimal performance 62 – Render visualizers 63 – Level migration
13. Packaging Your Game 64 – Packaging overview 65 – Play-test your game 66 – Project settings before build 67 – Using Visual Studio to package for distribution
14. Conclusion 68 – Next steps
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