Release date:2018, September 26
Duration:04 h 22 m
Author:Wes McDermott
Skill level:Beginner
Language:English
Exercise files:Yes
These days, nearly every industrial visualization and game studio uses Substance Painter, making it the industry standard for texture creation, especially for physically-based rendering (PBR). In this course, Wes McDermott takes a beginner’s look at Substance Painter 2018, walking you through a basic project—texturing a simple game asset. He starts with the basics, showing you how to create a new project and import the model, as well as use the integrated baking system. Next, Wes shows how to work with materials and layers and provides a primer on the brush toolset and smart materials. After you finish tackling the fundamentals, Wes shows you how to fully texturize the asset, working step-by-step through the body, tires, and cabin of the example asset, a front-load tractor. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter.
1.Introduction 01.Learning Substance Painter 02.What to know 03.Exercise files
2.1. Creating a Project 04.Creating a project and importing the mesh 05.Navigating the views 06.Understanding texture sets and settings 07.Understanding display settings 08.Setting up a shader 09.Importing content
3.2. Baking Textures 10.Baking the maps for the project 11.Using Match By Mesh Name 12.Fixing overlapping UVs 13.Fixing ambient occlusion (AO) using Clone Brush
4.3. Creating a Metal Material 14.Creating the base material 15.Adding scratches to the roughness 16.Creating edge wear 17.Creating and applying a Smart Material
5.4. Texturing the Body 18.Creating the base and rust material 19.Masking the rust with effects and generators 20.Instancing the material 21.Refining the rust on the bucket 22.Finishing the bucket 23.Texturing the back 24.Adding a second painted material 25.Continuing to apply materials 26.Mirroring details 27.Painting bolts 28.Improving the metal
6.5. Texturing the Tires and Cabin 29.Creating the rubber 30.Texturing the rims 31.Texturing the cabin inside 32.Texturing the windshield
7.6. Applying Decal Textures and Overall Dirt 33.Texturing the lights 34.Using the UV projection manipulator 35.Creating the dirt material
8.7. Exporting and Using Textures 36.Using export configurations 37.Rendering in Iray
Substance Painter 2018 Essential Training Exercise Files.7z
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