Release date:2018
Duration:07 h 19 m
Author:Rohan Dalvi
Skill level:Beginner
Language:English
Exercise files:Yes
This training covers the process of building a highly detailed sci-fi power module and it’s surrounding environment entirely from scratch in Houdini. To model this scene we shall use a combination of poly modeling, NURBS, VDB and a little bit of VOPS.
This training will also help highlight the advantages of having a procedural system while building complex models and environments. The final chapter will take a look at how to render the scene in Octane Standalone by exporting the scene using Alembic.
The training is broken into 4 parts. You can read the details of each part after the break.
NOTE: This is training does not cover UV mapping and texturing of the scenepart 1 lesson plan:
modeling the basic structure
building the metal frame
making the power block using VDB
modeling the top connector
adding a frame to the power block
building ends for the metal frame
building internal connectorspart 2 lesson plan:
modeling internal cabling
adding additional details to the model
modeling the basics of the centre
adding panels to the centre
adding inner blades for the engine
building the outer module of the engine
finishing the outer module of the enginepart 3 lesson plan:
modeling the engine core
finishing the engine core
building the back of the engine
modeling the front of the power module
building the power pins
sdding cables to the front module
modeling the back fins
modeling the exhaust
building the interior details for the exhaustpart 4 lesson plan
modeling the base armour
starting with the environment. Building the cable box.
modeling the platform
building and simulating the cables
adding the top lighting structure
modeling a chair and a computer
exporting and rendering in Octane Standalone. (chapter will be updated in a few weeks.)Rohan Dalvi – Hard Surface Modeling in Houdini Part 1 hard surface – chapter1 – basic shape hard surface – chapter2 – metal frame hard surface – chapter3 – power block hard surface – chapter4 – top connector hard surface – chapter5 – power block frame hard surface – chapter6 – frame ends hard surface – chapter7 – cable connectors hard surface – introduction watch first – polybevel update – very important
Rohan Dalvi – Hard Surface Modeling in Houdini Part 2 hard surface – introduction watch first – polybevel update – very important hard surface – chapter 8 – cables hard surface – chapter 9 – detailing hard surface – chapter10 – centre basics hard surface – chapter11 – sphere panels hard surface – chapter12 – inner blades hard surface – chapter13A – engine outer hard surface – chapter13B – engine outer_contd
Rohan Dalvi – Hard Surface Modeling in Houdini Part 3 hard surface – chapter14A – engine centre hard surface – chapter14B – engine centre_contd hard surface – chapter15 – engine back hard surface – chapter16A – front basics hard surface – chapter16B – front pins hard surface – chapter16C – front cables hard surface – chapter17 – back fins hard surface – chapter18A – exhaust front hard surface – chapter18B – exhaust contd.
Rohan Dalvi – Hard Surface Modeling in Houdini Part 4 hard surface – chapter19 – base armour hard surface – chapter20 – cable box hard surface – chapter21 – platform hard surface – chapter22 – cables hard surface – chapter23 – top light hard surface – chapter24 – chair and computer hard surface – chapter25 – render hard surface – chapter26 – octane
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