Release date:2019
Author:Michael Pavlovich
Skill level:Beginner
Language:English
Exercise files:Yes
The final chapter in ZBrush fundamentals is here, weighing in at over seven and a half hours of instruction and 67 videos! There’s a huge range of topics covered in this part, from alpha brush creation, panel loops, ZModeler, polypainting, materials, textures, lighting, cameras, compositing, UVs, surface noise, layers, micro, nano, array, fiber mesh, and more, if you can believe it!
And just like the first two parts, we’ll wrap it up with some bonus videos covering the creation of the cover art for this section, utilizing everything we’ve learned up to this point. Sign in and become a ZBrush power user today!
04:59 Part 3 Intro
05:13 Sculpt Refine
00:52 Move Accu
08:19 Creating Custom Alphas
02:13 Custom Alpha Brush
07:30 Custom Alpha Midvalue
03:29 Limitations of Alphas
08:37 Slicing and Groups Loops
08:19 Panel Loop Basics
02:48 Moving Panels
02:40 Panel Loop Pads
04:42 Panel Loop Frame Mesh
03:50 Panel Loop Recap
04:20 ZModeler Discussion
06:31 Intro to ZModeler
08:19 ZModeler Base Functionality
07:24 ZModeler Dynamic Subd and Crease
08:02 ZModeler Bevels
08:02 ZModeler More Functionality
08:21 ZModeler Example
13:44 ZModeler Wrapup
07:05 Polypaint Colorize
06:12 Polypaint Resolution
07:09 Polypaint Strokes
07:53 Quicksketch
08:49 Material Basics
08:30 Texture And Material Painting
04:31 Lighting Basics
04:53 Imaged Based Lighting
06:24 Lightcap
01:43 Keyshot IBL
05:34 Saving Camera Views
10:42 Render Passes
09:57 Photoshop Compositing
08:25 Light Reflection And Lens Blur
05:39 Spotlight Texturing
05:14 Spotlight Functionality
06:41 Spotlight Reference Modeling
02:52 Spotlight Brush Settings
09:29 Fibermesh Basics
07:58 Multiple Fibermesh and Lightbox
08:23 More Fibermesh Options
09:20 UV Master
03:47 Baking Maps
08:36 Surface Noise
07:26 Noise Maker
06:30 Micromesh
05:47 Nanomesh Basics
06:45 Nanomesh Options
05:32 Layers
01:35 Saving Masks
08:09 Turntable Movies
09:16 Document Tiling
07:03 Projection Master
09:11 Transpose Master
08:00 Array Mesh Basics
08:37 Array Mesh Examples
07:03 Match Maker and Brush Projection
08:12 Dynamesh Slicing Practice
08:16 Dynamesh Slicing Advanced
03:30 Transpose Camera and Backtrack
04:24 Transpose Center
06:01 Dynamesh Shell Thickness
11:51 Bonus Armor Blockout
11:34 Bonus Armor Refine Part 1
11:01 Bonus Armor Refine Part 2
11:11 Bonus Armor Marketing001 Part 3 Intro 002 Sculpt Refine 003 Move Accu 004 Creating Custom Alphas 005 Custom Alpha Brush 006 Custom Alpha Midvalue 007 Limitations of Alphas 008 Slicing and Groups Loops 009 Panel Loop Basics 010 Moving Panels 011 Panel Loop Pads 012 Panel Loop Frame Mesh 013 Panel Loop Recap 014 ZModeler Discussion 015 Intro to ZModeler 016 ZModeler Base Functionality 017 ZModeler Dynamic Subd and Crease 018 ZModeler Bevels 019 ZModeler More Functionality 020 ZModeler Example 021 ZModeler Wrapup 022 Polypaint Colorize 023 Polypaint Resolution 024 Polypaint Strokes 025 Quicksketch 026 Material Basics 027 Texture And Material Painting 028 Lighting Basics 029 Imaged Based Lighting 030 Lightcap 031 Keyshot IBL 032 Saving Camera Views 033 Render Passes 034 Photoshop Compositing 035 Light Reflection And Lens Blur 036 Spotlight Texturing 037 Spotlight Functionality 038 Spotlight Reference Modeling 039 Spotlight Brush Settings 040 Fibermesh Basics 041 Multiple Fibermesh and Lightbox 042 More Fibermesh Options 043 UV Master 044 Baking Maps 045 Surface Noise 046 Noise Maker 047 Micromesh 048 Nanomesh Basics 049 Nanomesh Options 050 Layers 051 Saving Masks 052 Turntable Movies 053 Document Tiling 054 Projection Master 055 Transpose Master 056 Array Mesh Basics 057 Array Mesh Examples 058 Match Maker and Brush Projection 059 Dynamesh Slicing Practice 060 Dynamesh Slicing Advanced 061 Transpose Camera and Backtrack 062 Transpose Center 063 Dynamesh Shell Thickness 064 Bonus Armor Blockout 065 Bonus Armor Refine Part 1 066 Bonus Armor Refine Part 2 067 Bonus Armor Marketing Project_Files.7z


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