Release date:2017, February
Duration:05 h 28 m
Author:Stone River eLearning
Skill level:Beginner
Language:English
Exercise files:Yes
What Will I Learn?
Design a level
Create 3D models ready to be put into a game engine
Create textures for 3D models
Construct a level in Unity 3D using 3D modelsRequirements Students who have an interest in learning the basics of using Unity 3D
Description Level design is a critical component to all games, but a component that can be difficult to get right. Anyone with graphics experience can in theory create a functioning single level game; but creating a game that’s interesting and enjoyable as well as functional takes some finesse. Mastering Blender and Unity 3D is a sure fire way to make your game level design all of this, and more.
Develop your level design skills to the highest standard
Understand game level design in both conceptual and practical terms
Design 3D models for game levels
Create textures through Photoshop
Construct and operate a full game level on Unity 3D
Construct multi-level games using versatile programs
Blender and Unity 3D are both open source programs used by games designers all over the world. Developed by their community of users, they construct games that operate on almost all platforms; from consoles and desktops to mobile and websites. Gaining a knowledge of both programs is hugely beneficial to any game developer, as it fine-tunes your insight and intuition for creating multi-faceted, compelling and exciting game levels. Whether you’re still coming to grips with level design or already have a wealth of experience under your belt, learning level design with Blender and Unity 3D will ensure your skills are up to date and flawless.Course Overview This course includes over 66 lectures and 5 hours of content, suited to anyone with a basic understanding of Blender and Unity 3D. If your interests lie in level design, 3D modelling or texturing, then this course is for you.
You’ll first learn about the concepts and best practices of level design, from setting goals and getting references to planning and mapping out your level in Photoshop. You will then move on to modular design and complete basic object manipulation tasks; the first step to creating a full game level.
You will go through each aspect of level design in detail; floors, ceilings, walls, focal points, props and other objects, filling in your level as you learn. Then, you’ll add intricate texture to each of these elements, bringing your level design up a notch from basic to something much more professional looking.
Reviews and quizzes have been incorporated into each section of this course so that the material covered is constantly refreshed. On completion, you will take away an up to date skill set in Unity 3D and Blender. You will have an understanding of graphics software, game engines, game level design, and how all of these elements work seamlessly to create fun and engaging games.
What Will I Learn?
Students who have an interest in learning the basics of Level Design
Students who have an interest in learning 3D modeling
Students who have an interest in learning texturingIntroduction to the course 13:46
Introduction to the Course 01:22
What is Level design 01:37
Setting goals and getting references 01:16
Planning out your level 01:26
Draw out a level in Photoshop 05:57
Review of Designing a Level 02:08
Section 1 Quiz 5 questionsModular Design in Blender 48:28
Modular Design and Modeling Introduction 00:23
Modular Design and Asset List 01:46
Navigating in Blender and Basic Object Manipulation 05:23
Making the Floor Piece 10:39
Making the Ceiling Piece 03:27
Making some Wall Pieces 08:24
Making the Wall End and Wall with Opening Pieces 05:30
Making the Catwalk Pieces 10:30
Modular Design Review 02:26
Section 2 Quiz 5 questionsCreating the Focal Point 18:54
Creating the Focal Point Introduction 00:16
Designing the Focal Point 01:20
Making the Focal Point 08:26
Adding Detail to the Focal Point 08:01
Focal Point Review 00:51
Section 3 Quiz 5 questionsCreating Props 25:21
Creating the Props and Miscellaneous Objects Introduction 00:20
Why and how to fill in a level 01:54
Making the Box 02:47
Making a Table 06:33
Making the Variations of Props 05:06
Making the Miscellaneous Pieces 03:44
Review of Props and their Uses 04:57
Section 4 Quiz 5 questionsTexturing our Level 56:00
UV unwrapping Introduction 00:15
Texturing Overview 03:48
UV unwrapping Modular Environment Pieces 10:47
UV unwrapping Props 08:07
UV unwrapping miscellaneous Pieces 02:59
UV unwrapping the focal point 10:48
Putting UVs in a atlas and other ways to reduce textures 07:30
Improving the Prop Layouts 04:47
Baking AO 05:30
Texturing Review 01:29
Section 5 Quiz 5 questionsCreating Textures 01:01:53
Creating the Textures Introduction 00:28
Creating Textures and Color Theory Overview 02:37
Creating the Wall Texture 08:51
Creating the Catwalk Texture 08:18
Creating the Ceiling and Floor Texture 05:38
Creating the Box Texture 03:53
Creating the Table Texture 08:15
Creating the Pillar and Fuel Canister Textures 10:05
Creating the Base Texture for the Focal Point 05:52
Adding Detail to the Focal Point Texture 05:31
Creating Textures Review 02:25
Section 6 Quiz 5 questionsBuilding the Level in Unity 01:39:11
Building the Level with Unity Introduction 00:28
Intro to Unity 04:09
Exporting FBX and creating Unity Project 04:05
Exporting the Modular Environment Pieces 03:41
Exporting the Props and other Pieces 01:06
Importing Focal Point Texture and Creating a Material 05:24
Importing the rest of the Textures and Creating the other Materials 05:36
Making a Focal Point Prefab 03:22
Making the Rest of the Prefabs 02:09
Creating the Terrain 08:05
Making the Platforms 10:20
Placing the Platforms and Platforming Sections 08:33
Creating the First two Buildings and Interiors 09:40
Creating the Final Building and Interior 07:02
Adding the Props to the Level 07:01
Lighting The Level 08:25
Finishing Touches 07:07
Building the Level Review 02:58
Section 7 Quiz 5 questionsConclusion 04:57
Course Review 02:28
More places to Improve Your Level Design Skills 02:07
Request a Course 00:22Introduction to the course 13:46 00001 – Course Introduction 00002 – What Is Level Design 00003 – Setting Goals And Getting References 00004 – Planning Out Your Level 00005 – Drawing Out A Level 00006 – Review Of Designing A Level
Modular Design in Blender 48:28 00007 – Modular Design and Modeling Intro 00008 – Modular Design And Asset List 00009 – Navigating Blender & Basic Object Manipulation 00010 – Making The Floor Piece 00011 – Making The Ceiling Piece 00012 – Making some wall pieces 00013 – Making the Wall End And Wall with Opening Pieces 00014 – Making The Catwalk Pieces 00015 – Modular Design Review
Creating the Focal Point 18:54 00016 – Creating the Focal Point Intro 00017 – Designing The Focal Point 00018 – Making The Focal Point 00019 – Adding Detail To The Focal Point 00020 – Focal Point Review
Creating Props 25:21 00021 – Creating the Props & Miscellaneous Objects 00022 – Why and how to fill in a level 00023 – Making the Box 00024 – Making a Table 00025 – Making Variations of Props 00026 – Making The Miscellaneous Pieces 00027 – Review Of Props & Their Uses
Texturing our Level 56:00 00028 – UV Unwraping Intro 00029 – Texturing Overview 00030 – Uv Unwraping Modular Environment Pieces 00031 – Uv Unwrapping Props 00032 – UV unwrapping miscellaneous Pieces 00033 – Putting UVs In A Atlas 00034 – Improving The Prop Layouts 00035 – Baking Ao 00036 – Texturing Review
Creating Textures 01:01:53 00037 – Creating the Textures Intro 00038 – Creating Textures & Color Theory 00039 – Creating The Wall Texture 00040 – Creating The Catwalk Texture 00041 – Creating Ceiling & Floor Texture 00042 – Creating The Box Texture 00043 – Creating The Table Texture 00044 – Creating Pilar & Fuel Canister Textures 00045 – Creating The Base Texture 00046 – Adding Detail To Focal Point Texture 00047 – Creating Textures Review
Building the Level in Unity 01:39:11 00048 – Building the Level with Unity Intro 00049 – Using Unity 00050 – Exporting Fbx & Creating Unity Project 00051 – Exporting Modular Environment Pieces 00052 – Exporting Props & Other Pieces 00053 – Importing Focal Point Texture & Creating A Material 00054 – Importing The Rest Of The Textures 00055 – Making a Focal Point Prefab 00056 – Making The Rest Of The Prefabs 00057 – Creating The Terrain 00058 – Making The Platforms 00059 – Placing The Platforms & Platforming Sections 00060 – Creating the First two Buildings 00061 – Creating The Final Building And Interior 00062 – Adding The Props To The Level 00063 – Lighting The Level 00065 – Building the Level Review
Conclusion 04:57 00066 – Course Review 00067 – More Places to Improve Resources.7z
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