Release date:2018, December 18
Duration:04 h 03 m
Author:Joel Bradley
Skill level:Beginner
Language:English
Exercise files:Yes
Substance Designer is a powerful, procedurally based tool for creating textures for 3D art and games. Learn the essentials of Substance Designer 2018, in this introductory training course. Instructor Joel Bradley begins with an overview of a prebuilt Substance graph, demonstrating the strengths and nondestructive workflow of Substance Designer. He covers basics, such as navigating the substance Designer interface, adjusting important preferences, importing meshes and maps, and using the 2D, 3D, and Graph views. He then moves onto the large array of essential “atomic” nodes in Substance Designer, including the Blend, Curve, Slope Blur, Normal, Gradient, and Water Level nodes. These nodes comprise the heart of the Substance Designer workflow. Then learn how to create a custom environmental panorama from scratch, and explore more advanced topics such as MDL materials, functions, and FX-Maps. Finally, Joel closes out the course by putting a substance to use, showing how to import a substance package into a game engine such as Unreal Engine 4.
Topics include:
Choosing the correct graph template
Importing meshes and maps
Adjusting the UI layout
Working with the Graph, 3D, and 2D views
Using the atomic nodes
Creating and combining normals
Blending shapes together
Creating MDL materials
Building an FX-Map
Publishing a substance
Using a substance in Unreal01 – Substance Designer 02 – What you should know before watching this course
03 – The Welcome dialogue 04 – Preferences and important setup 05 – What is a substance package 06 – What is a substance graph 07 – Choosing the correct graph template 08 – Setting your graph properties 09 – Mesh setup prior to export 10 – Importing meshes and maps into Designer 11 – Baking out mesh-specific maps
12 – Adjust the UI layout 13 – Menu items and options 14 – The Explorer section 15 – What is the Library 16 – The parameters section
17 – Navigating and using the Graph view 18 – Using the graphs quick access options 19 – Setting up the graphs information feedback 20 – Using the Graph view toolbars 21 – Utilizing the preview size 22 – Using the 3D view 23 – Scene and Materials menu 24 – Lights and camera controls 25 – Environment and scene settings 26 – Display and render options 27 – Navigating the 2D view 28 – 2D view essential controls
29 – Adding bitmap nodes 30 – Discussing the power of the Blur node 31 – Using blend nodes 32 – Utilizing the Curve node 33 – Patterns with the Shape Mapper 34 – Adding detail with the Slope Blur node 35 – Using shape nodes 36 – Creating patterns with the Splatter node 37 – Creating normals 38 – Combining normals 39 – Creating height maps 40 – Creating color with the gradient nodes 41 – Adding procedural dirt 42 – Using the text tool 43 – Adding realism with the Water Level node 44 – Complex height maps with Shape Extrude
45 – Adding the Panorama Shape node 46 – Blending shapes together
47 – What is MDL 48 – Creating the MDL graph 49 – The basics of an MDL shader 50 – Finalizing the Anisotropic BSDF


1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的赞赏与支持!平台所收取打赏费用仅作为平台服务器租赁及人员维护资金 费用不为素材本身费用,望理解知悉!
评论(0)