Release date:2018

Duration:07 h 39 m

Author:Stephen Wells

Skill level:Beginner

Language:English

Exercise files:Yes

Most programs have a multitude of buttons, gizmos and menus that often clutter up and confuse students as to where everything is and what they’re mostly likely going to use in a production atmosphere. Intro to 3ds Max is designed to focus on what the student is going to need to know to start and finish any model they choose to undertake to create.The UI, and customization of same, will be explored as well the major creation methods and using sub-object functions (vertex, edge, polygon, element) to their best advantage. From using photo references, the student will be able to clearly and concisely model parts and refine details to create finished meshes. They’ll learn to use smoothing groups to best advantage when applying modifiers (turbo smooth) and why such smoothing groups are important. After completing the mesh, the student will then be exposed to UVs and the new unwrap features found in 3DS Max 2017 to facilitate the speed in which the meshes can be unwrapped and laid out for proper texture usage. Finally, the students will be taught how to bake a simple ambient occlusion map quickly and easily to help give their meshes a more believeable three dimensional quality so that they can then create the colours for the model as they see fit and blend into the AO to create a usable model.

Table of Contents

Volume 1

Chapter 1 – Intro 01:14

Chapter 2 – Exploring the UI 15:36

Chapter 3 – Start Building with Primitives 16:51

Chapter 4 – Extruding and Reshaping 17:02

Chapter 5 – Building the Main Housing 15:30

Chapter 6 – Creating the Grip 14:35

Chapter 7 – Creating the Coil and Duplicate Meshes 19:14

Volume 2

Chapter 1 – Intro 01:13

Chapter 2 – Creating the Trigger from a Tube 14:01

Chapter 3 – Creating Energy Coils and Cutting in Details 15:01

Chapter 4 – Adding Screws and Blending into Mesh 16:46

Chapter 5 – Symmetry and More Screws 14:35

Chapter 6 – Unwrapping and Setting up UVs 19:49

Chapter 7 – Baking AO Maps 06:37

Volume 3

Chapter 1 – Intro 01:12

Chapter 2 – Robotic Schematics 17:05

Chapter 3 – From the Mouth to the Head 14:34

Chapter 4 – Creating the Eyebrows and Nose 14:34

Chapter 5 – The Eyes Have It 16:39

Chapter 6 – Big Ears and More Brains 10:16

Chapter 7 – Finishing Touches 10:07

Volume 4

Chapter 1 – Intro 01:08

Chapter 2 – Creating the Eye Bulbs and Body Shape 14:43

Chapter 3 – Body Peripherals 16:36

Chapter 4 – Creating Back Dials and Seam Edges 16:48

Chapter 5 – Reusing the Body Mesh to Create the Leg 19:16

Chapter 6 – Polishing the Shoe and Creating Some Brains 07:34

Chapter 7 – Finishing Touches 12:52

Volume 5

Chapter 1 – Intro 01:13

Chapter 2 – Constructing the Upper Arm 16:10

Chapter 3 – From the Upper Arm to Wrist 19:22

Chapter 4 – The Claw, the Claw! 15:03

Chapter 5 – Refining the Claw Hands 14:55

Chapter 6 – Adjusting the Hands and Adding Details All Over 15:36

Chapter 7 – Unwrapping UVs and Baking an AO Map 15:27

Volume 1 01-Intro 02-Exploring the UI 03-Start Building with Primitives 04-Extruding and Reshaping 05-Building the Main Housing 06-Creating the Grip 07-Creating the Coil and Duplicating Meshes Project_Files.zip

Volume 2 01-Intro 02-Creating the Trigger from a Tube 03-Creating Energy Coils and Cutting in Details 04-Adding Screws and Blending into Mesh 05-Symmetry and More Screws 06-Unwrapping and Setting up UVs 07-Baking AO Maps Project_Files.zip

Volume 3 01-Intro 02-Robotic Schematics 03-From the Mouth to the Head 04-Creating the Eyebrows and Nose 05-The Eyes Have It 06-Big Ears and More Brains 07-Finishing Touches Project_Files.7z

Volume 4 01-Intro 02-Creating the Eye Bulbs and Body Shape 03-Body Peripherals 04-Creating Back Dials and Seam Edges 05-Reusing the Body Mesh to Create the Leg 06-Polishing off the Shoe and Creating Some Brains 07-Finishing Touches Project_Files.7z

Volume 5 01-Intro 02-Constructing the Upper Arm 03-From the Upper Arm to Wrist 04-The Claw, the Claw! 05-Refining the Claw Hands 06-Adjusting the Hands and Adding Details All Over 07-Unwrapping UVs and Baking an AO Map Project_Files.7z

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