Release date:2017, October
Duration:06 h 25 m
Author: Alex Zaragoza
Skill level:Beginner
Language:English
Exercise files:Yes
What Will I Learn? Rig props and characters for animation and videogames.
Requirements
Basic 3D knowledge is a requirement and be willing to work hard.
Access to the software: Maya 2018.Description
NOTE THAT THIS IS AN INTERMEDIATE COURSE
Learning 3D rigging can be very confusing and time-consuming when doing it by yourself. I want to make the learning process easy for you, going through all the tools and concepts of rigging in very detailed videos.
In this course, we will create rigs from A to Z. From planning the rigs to developing the necesary interface a model needs to be animated.
We will do a series of rigs, from props to characters, to make sure that after finishing this course, you’ll have the knowledge required to solve any rig that is presented to you.
You’ll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of 3D rigging.
I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.
So please, take this course now.Who is the target audience?
Students that have already some 3D knowledge and want to get started with 3D rigging.
Intermediate artists looking to enhance knowledge and skills.Introduction 01:26:24
What is rigging? 03:00
Rigging Menus 04:43
Transformations and channel box 03:58
Hypergraph and Outliner 09:21
Shapes and Transforms 05:35
Parenting 02:24
Local space and global space 04:37
Neutral nodes and naming conventions 04:54
Controls 11:50
Node Editor and Extra Attributes 25:39
Forward Kinematics 10:23
Section 1: Quiz 1 questionBasic Tools 01:08:05
Constraints 04:41
Referencing models 11:56
Joints 04:07
Skin binding and weights 03:14
Set Driven Keys 10:26
Inverse Kinematics 15:33
Switchers 09:23
Blendshapes 08:45
Section 2: Quiz 1 questionBiped Rig 03:50:34
Biped Rig: Rig Planning 02:54
Biped Rig: Spine 08:23
Biped Rig: Head and Neck 06:57
Biped Rig: Legs 52:19
Biped Rig: Feet 46:58
Biped Rig: Arms 14:02
Biped Rig: Hands 17:00
Biped Rig:Rotation orders 08:32
Biped Rig Binding and weight painting 30:47
Biped Rig: Cleaning Scene and Hierarchy 12:42
Biped Rig: Animation/Baking/Exporting 25:38
EXTRA: Importing animations to Unity 04:22
Section 3: Quiz 1 question00-What is Rigging 01-Rigging Menus 02-Transforms 03-Hypergraph And Outliner 04-Shape And Transform Node 05-Parenting 06-Local And Global Space 07-Neutral nodes and naming conventions 08-Controls 09-Node Editor And Extra Attributes 10-Forward Kinematics 11-Coinstraints 12-Referencing 13-Joints 14-Skin Binding And Weights 15-Set Driven Keys 16-Inverse Kinematics 17-Switchers 18-Bidpedrig Planning 19-Biped Rig spine 20-Biped Rig neck And Head 21-Biped Rig legs 22-Biped Rig footroll 23-Biped Rig Arms 24-Bidep Rig hands 25-Biped Rig Rotation Orders 26-Biped Rig binding Skin 27-Biped Rig Cleaning Scene 28-Biped Rig animation Baking 29-Importing To Unity
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