Release date:2019, March 12

Duration:06 h 13 m

Author:Brian Bradley

Skill level:Beginner

Language:English

Exercise files:Yes

Get up and running with the V-Ray Next rendering engine inside 3ds Max. In this course, instructor Brian Bradley shows how to extend the range of 3ds Max using the many state-of-the-art tools and features found in this edition of the powerful rendering solution. Brian kicks off the course by covering several new tools included in V-Ray Next, including the Lighting Analysis tool and the Viewport IPR. He then dives into critical V-Ray concepts, including materials, image sampling, maps, and lighting, as well as how to create in-camera effects such as depth of field and motion blur. Plus, he shows how to easily add lifelike effects to your 3D models using FX tools such as VRayFur.

Topics include:

Working with drag-and-drop V-Ray assets

Using V-Ray lighting tools

Enabling the Environment skylight

Working with Global Illumination

Using irradiance mapping

Working with V-Ray materials and maps

Quality control using image sampling

Using V-Ray GPU

Leveraging tools for interactive rendering

Working with FX tools such as VRayMetaball

Stereoscopic VR rendering

Using Render Mask

Introduction 01 – Creating renders using V-Ray Next 02 – Software versions used in this course 03 – Working with 3ds Max projects 04 – A note on gamma and unit settings

1. New in V-Ray Next 05 – Adaptive Dome Light setting 06 – Metal rough workflow 07 – Rendering in the cloud (beta) 08 – Switch material 09 – NVIDIA AI Denoiser and render element specific denoising 10 – New hair material (update 1 Glint and Glitter) 11 – Lighting Analysis tool 12 – V-Ray plugin material and texture 13 – Drag-and-drop V-Ray assets 14 – Point-and-shoot camera tools 15 – Update 1 Viewport IPR 16 – Update 1 GPU improvements (bucket, dispersion, and faster fog)

2. V-Ray Key Lighting Tools 17 – An introduction to the V-Ray light 18 – The V-Ray Plane light 19 – The V-Ray Dome light 20 – The V-Ray Sphere light 21 – The V-Ray Mesh light 22 – The V-Ray Disc light 23 – The V-Ray IES light 24 – V-Ray Sun and Sky 25 – Enabling the Environment skylight

3. Working with Global Illumination 26 – Using irradiance mapping Part 1 27 – Using irradiance mapping Part 2 28 – Using Light Cache 29 – Using Brute Force GI

4. V-Ray Materials 30 – The V-Ray Material Diffuse color 31 – The V-Ray Material Reflection 32 – The V-Ray Material Clear glass 33 – The V-Ray Material Colored and frosted glass 34 – Creating a translucency effect 35 – V-Ray hair shader 36 – Car paint shader 37 – Using the VRmat format 38 – The V-Ray alSurface material 39 – Using MDL materials

5. V-Ray Maps 40 – An introduction to V-Ray maps 41 – V-Ray Color 42 – V-Ray Curvature 43 – V-Ray Dirt 44 – V-Ray Edges Tex 45 – V-Ray HDRI 46 – V-Ray MultiSub Tex 47 – V-Ray Normal Map 48 – V-Ray Triplanar

6. Quality Control Using Image Sampling 49 – Image sampling explained 50 – Progressive sampling engine 51 – Bucket sampling engine 52 – IPR 53 – Resumable rendering 54 – Fixing super bright sampling problems

7. The V-Ray Physical Camera 55 – Physical Camera setup 56 – Physical Camera controls 57 – Controlling exposure 58 – Depth of field 59 – Creating a Motion Blur effect 60 – Perspective correction 61 – Rendering panoramas

8. V-Ray GPU 62 – An introduction to V-Ray GPU 63 – Using V-Ray GPU 64 – The GPU UI V-Ray tab 65 – The GPU UI Performance tab 66 – Render elements explained 67 – Pipeline decisions

9. Working with Render Elements 68 – Render elements workflow 69 – Outputting our basic render elements 70 – Compositing the basic elements 71 – Using elements for image manipulation 72 – Adding DOF using a Z-Depth pass 73 – Light Select 74 – Multimatte 75 – Cryptomatte 76 – Sample Rate 77 – The Denoiser element 78 – ExtraTex (Dirt AO)

10. V-Ray Frame Buffer 79 – UI overview 80 – The Color Correction controls 81 – Using the History tool 82 – Tools for interactive rendering 83 – Interactive Lens FX

11. V-Ray FX Tools 84 – Using V-Ray Geometry Fur 85 – Using V-Ray Geometry Proxies 86 – Using V-Ray Geometry Clipper 87 – V-Ray Instancer 88 – Stereoscopic VR rendering 89 – V-Ray metaballs 90 – DOF in a perspective viewport 91 – Using Render Mask 92 – Aerial perspective 93 – Displacement 94 – Volume grid 95 – V-Ray mesh viewer

Conclusion 96 – Next steps

Ex_Files_V_Ray_Next_for_3ds_Max_EssT.zip

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