Release date:2019

Author: Katon Callaway

Skill level:Beginner

Language:English

Exercise files:Yes

MonsterMentor.com Presents VideoGame Character Creation with Katon.

This is the most indepth class that I offer, and sold out for years when I taught it before. I take you from beginning to end in the character creation process. I provide a concept you can follow if you like, and take you from making a low poly mesh, to high poly sculpt, polypaint, uvs, baking, texturing and presentation. A step by step guide is below.

For those wanting to understand the game pipeline, this is for you.

Week 1- Create base mesh and begin initial sculpt. • In week one, we break down our design and make our base mesh for the body and start to block in the forms in Zbrush.

Week 2- blocking in the rest of the character- • In our second week, we will work on blocking in the rest of the characters clothes. The first week is the setup for this week, a solid base sculpt is our foundation for the rest of the character.

Week 3- Catch up Week • I like to use the third week to take a breather and catch up on anything that we might need some extra time on. Also it is nice to go back and tweak anything before getting into details.

Week 4- Finishing the sculpt • Now we should have all the base assets in place and need to finish our character sculpt. This can be a tough thing to do, but I will take you through my process on how I go about closing the sculpt out.

Week 5- Creating our low poly mesh • There are many tools that have greatly sped up our low poly creation process, but it is crucial to understand why we have the edge loops that we do, and also you have to know where they are needed. In this week, we go over topology and creating it for our character.

Week 6- Creating UVs and also our normal and AO maps. • In week 6, we talk about solid uv layout, and I then show you my workflow using xnormal on how I go about creating my normal and ao maps.

Week 7 – Texturing and Marmoset •I show my texturing workflows, generally from polypaint to Photoshop, then finally into marmoset with everything together!

Week 8 – Presentation

Week 01 01. reference Sheet 01a. basemesh Intro 01b. head Topo TimeLapse 01c. topo Finish 01d. topo Time Lapse 02. Body Start 02a. materials And Basics 02b. mesh Prep Polygroups 02c. planarity Basics 03. Leg Sculpting Time Lapse 04. start Head 05. Hand Part1 05a. Hand Part2 05b. Hand Time Lapse VO 06. Feet 07. Finished Sculpt Time Lapse and Vo 07a. Finishing The Sculpt

week 02 02. Planning 02a. waste Cloth Block in 02b. Arm Cloth Intro 02c. Arm Straps Modeling Time Lapse VO 02d. Arm Strap Modeling Explanation 03. Cloth Uvs Part1 03a. Cloth Uvs Part2 04. How To Make Rope 05. hat Intro 05a. hat Time Lapse 06. teethPLacement 07. BeeHiveBlockin 08. ropeBlockin Extras – 01. Hard Surface Basics Part1 Extras – 02. Hard Surface Basics Part2 Extras – 03. Hard Surface Basics Part3 Extras – 04. Hard Surfac eBasics Part4 Extras – 05. Hard Surface Basics Part5 Extras – 06. HornDemo Extras – 07. trim

week 03 01. Horns 2 02. appending Subtools 03. Staff Part1 04. Staff Part2 05. Head Retopo Part 1 06. Head Retopo Part 2 07. Head Retopo Part 3

week 04 01. Cloth Details 01a. Cloth Details 02. Body Polish 02a. Torso Polish 03. Legs Polish 04. Arms Polish 05. Feet Polish 06. Hands Polish 07. Hat Time Lapse 08. Wrist Straps 09. Horns Sculpting 10. BeeHive Part1 10a. Bee Hive Part2 10b. Bee Hive Part 3 11. Scars 12. teeth And Tongue 13. Head Detailing 14. Final Sculpt 15. staff 16. Armor detailing

week 05 01. topology Basics 02. Tris vs. Quads 03. Mesh Prep 04. Head Intro 04a. Head Topo 04b. Head Topo 05. torso Topo 06. leg Topo 07. Mesh Clean Up 08. Horn Decimation 09. Hat Topo 10. Teeth 11. Teeth Time Lapse 12. Arm Cloth 13. Staff Topo 14. Armor Topo 15. Finished Extras – Basic Skinnnig Extras – Topology Joints

week 06 01. Rendering Basics 02. Vertex Color And More 03. Combining Maps 04. Alpha Map 05. finished 06. DX11 Setup 07. marmoset 08. Torso Uv 09. arms Legs Feet 10. HANDS 11. Head 12. Teeth Tongue 13. Beehive 14. Hat and Waste Cloth 15. Wrist Straps 16. Rope 17. Staff Uvs 18. Uv Layout Head 19. Uv Layout Textile 20. Rendering Prep 21. Exporting

week 07 01. Skin Intro 02. Skin Paint Time Lapse 03. Skin Finish Zbrush 04. Leather Diffuse 05. Leather Normal Gloss 06. Cloth Time Lapse 07. Cloth 08. Armor 09. Metal 10. Beehive And Extras

week 07 Part 2 01. Alpha 02. Diffuse Update 03. Skin Gloss 04. Horns 05. Teeth 06. Eye 07. Eye Shader 08. Skin Shader 09. Staff Setup 10. Complete

week 08 01. presentation 02. website

Videogame Character Creation Files.7z

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