Release date:2022
Author:Daniel Kim
Skill level:Beginner
Language:English
Exercise files:Yes
About This Class This course will take you through the steps of creating a cool looking science fiction armor outfit for a video game character. The tools we’ll be using are Blender 2.9 and Substance Painter.
You’ll be able to watch the full process from start to finish. The course lessons are minimally edited without sudden jump cuts so you can see every mouse click, button press, and brush stroke. You’ll pick up specific techniques – in both Blender and Substance Painter – that will bring results quickly and efficiently without sacrificing quality.
After taking this course and going through the steps, you’ll end up with a sci-fi armor asset of your own that you can be proud of. You’ll be armed with a bag of tricks and secret sauce techniques that will help your work standout in a portfolio, game project, or animation.
The 3D modeling tips and texture painting tips presented in this course are versatile and can be applied to an array of other asset types such as weapons, vehicles, and environments.
02. Lesson 1 – Blocking In Armor With Primitives 03. Lesson 2 – Finish Blocking In Armor 04. Lesson 3 – Refining Block In 05. Lesson 4 – Refining Block In Pt 2 06. Lesson 5 – Refining Block In Pt 3 07. Lesson 6 – Refining Block In Pt 4
03 – Blender – Detailing Geometry08. Lesson 7 – Detailing Arms 09. Lesson 8 – Detailing Hands 10. Lesson 9 – Detailing Legs 11. Lesson 10 – Detailing Feet 12. Lesson 11 – Detailing Hip Waist 13. Lesson 12 – Detailing Chest 14. Lesson 13 – Knee Caps
04 – Blender – Refining Geometry15. Lesson 14 – Refining Boots 16. Lesson 15 – Refining Lower Legs 17. Lesson 16 – Refining Arms 18. Lesson 17 – Refining Chest Pt 1 19. Lesson 18 – Refining Chest Pt 2 20. Lesson 19 – Refining Chest Pt 3 21. Lesson 20 – Marking UV Seams
05 – Texturing in Substance Painter22. Lesson 21 – Choosing Base Materials Pt 1 23. Lesson 22 – Choosing Base Materials Pt 2 24. Lesson 23 – Hard Surface Details Pt 1 25. Lesson 24 – Adding Weathering Effects 26. Lesson 25 – Hard Surface Details Pt 2 27. Lesson 26 – Hard Surface Details Pt 3 28. Lesson 27 – Manual 3D Painting 29. Lesson 28 – Adding Wrinkle Effects 30. Lesson 29 – Final Tweaks
06 – Conclusion[Skillshare] Sci-Fi Character Armor with Blender and Substance Painter by Daniel Kim_Subtitles.7z


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