Release date:2022, December
Author:Anass Cherkaoui
Skill level:Beginner
Language:English
Exercise files:Yes
What Will I Learn?
Learn about maya’s interface Prepare your models for the rigging process Build the character’s skeleton by creating bone objects Understand the difference between IK and FK systems Adding IK systems to both the legs and arms of our character Organizing our 3d scene for best performance Skinning our 3d character and each tool that will help in improving skin deformations Establishing animation controls that will alow the character to be animated Working with custom attributes And so much more..Requirements
No 3d animation or rigging skills required. You’ll learn everything from A to Z
Motivation to learnDescription With over 10,000 happy students and a 4.8 average rating, this is your chance to get into the most entertaining industry: 3D Animation.
Learn the A-Z’s that you need to be able to create amazing 3D character rigs and animations with the most popular and powerful 3D art program, “Autodesk Maya”
Beginner to the world of 3D Rigging and 3D Animation? No problem! We start super simple so you’ll be ok with little or no experience.
In this course we go from A-Z, from the basics to more advanced topics of 3D Rigging and how to create character rigs ready for 3D Animation.
The Best Part?
This course is project-based, so you will applying your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources – you’ll never get stuck!
On top of that, we’re going to have fun and end each video in a positive way that will leave us ready for whatever maya or life throws at us!
Our 30-day 100% money-back guarantee!
We want you to be happy. If there’s any reason you aren’t enjoying the course, and getting what you expected, we’ll refund your money.
So it’s a complete no-brainer, sign up today with ZERO risk and EVERYTHING to gain.
So what are you waiting for? Click the buy now button and join me in the most amazing character rigging course in the world.
What do you get when you enroll?
25+ hours of easy-to-follow tutorials
Bonus animation and rigging lessons.
You will get full lifetime access for a single one-off fee
Downloadable project files for every step of the course
Premium support to help you as you take the course Who is the target audience?Anyone interested in 3D Animation and Character Rigging.
This course is for anyone who wants to learn 3D Rigging but don’t know where to start. It’s perfect for complete beginners with zero experience in Rigging.01 – Introduction 001 Course Overview
02 – Getting Started with Maya and 3D Rigging 001 What is Rigging and Why its So Important for 3D Animation 004 Getting Familiar with Mayas Interface
03 – Preparing Our Scene For The Rigging Process 001 Scene Setup 002 Understanding Object Transforms 003 Working with Display Layers 004 Character Purpose 005 Understanding Object Hiearchies
04 – Building The Skeleton of our Game Character 001 Introducing Joints 002 More On Joints 003 Local VS World Orientation of Joints 004 Creating The Leg Joints 005 Difference between FK and IK Systems 006 Adding IK System to Our Characters Leg 007 Mirroring The Leg Joints 008 Adding The Pelvis Bone 009 Building Spine Bones 010 Adding The Neck, Head and Jaw Joints 011 Working on The Arm Joints 012 Creating the Arm Joints Using Different Method 013 Adding a Clavicle Joint 014 Adding The Finger Joints 015 Renaming The Finger Joints 016 Adding The IK System to Arm 017 Mirrong The Arm Chain 018 Adding The Shoulde Protector Joint 019 Creating Eye Joints 020 Adding Eyelid Joints 021 Adding The Necklace Joints 022 Organizing our Scene
05 – Skinning Our Character 001 Intro to Binding Smooth Skins 002 Intro to Painting Skin Weights 003 Why Skinning At This Point Of Time 004 Skinning Our Character 005 Adding or Removing Influence Joints 006 Refining Skin Deformations using Paint Skin Weights Tool 007 Introducing The Hammer Skin Weights Tool 008 Working with The Hammer Skin Weights Tool 009 Introducing The Components Editor 010 Working with The Components Editor 011 Refining the Head Deformations 012 Deforming the Eyelids 013 Correcting the Arm Deformations 014 Refining Wrist and Fingers Deformations 015 Refinining The Body Skin Deformations 016 Fixing Pendulum Deformations 017 Mirroring Skin Weights
06 – Building Animation Controls 001 How Animation Controls Work 002 Building The Global Control 003 Building Leg Controls 004 Creating The Pelvis Control 005 Adding Spine Controls 006 Building The Center Of Gravity Control 007 Building The Neck Control 008 Building The Head and Jaw Controls 009 Creating Necklace Controls 010 Creating Clavicle Controls 011 Adding The Shoulder Protector Control 012 Building Arm Controls 013 Parent Constraint The Animation Controls 014 Creating Elbow and Knee Controls 015 Setting Up Elbow and Knee Controls 016 Creating Eye Controls 017 Using Aim Constraint to Setup Eye Controls 018 Constraining The Arm and Foot Controls 019 Setting Up Proper Hierarchies For The Physical Controllers 020 Organizing Our Scene
07 – Adding More Features to Our Character Rig 001 Working with Custom Attributes 002 Introducing the Set Driven Key Dialog Box 003 Adding a Blinking Feature 004 Controlling The Fingers 005 Building Inverse Foot Joints 006 Constraining The Inverse Foot Joints 007 Finishing The Inverse Foot Roll System 008 Finalizing Our Character Rig
08 – Wrapping Up! 001 Conclusion and Your Assignment
[Udemy] Game Character Rigging for Beginners in Maya by Anass Cherkaoui.7z [Udemy] Game Character Rigging for Beginners in Maya by Anass Cherkaoui_Subtitles.7z
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