Release date:2022, February
Author:Nexttut Education Pvt.Ltd.
Skill level:Beginner
Language:English
Exercise files:Yes
What Will I Learn?
Modelling a basic Jet Sculpting high detail Retopology Unwrapping UVs Painting and shading Animating the jet Making the sky and the clouds Rendering animationsRequirements
No prior blender knowledge required but a little blender navigation experience would be beneficial.
You need blender 3.0 which is free to downloadDescription
Do you have an interest in learning Blender but do not know where to begin?
Then I welcome you to Introduction to Blender 3.0 course.WHY SHOULD YOU LEARN FROM ME: My name is Alejandro Aguilar, and I have been working in 3D art for about 7 years. I have worked on numerous projects, from mobile games to video production. My area of work focuses on understanding 3D at a technical level, so that I can then teach you in an easy-to-understand way.
BENEFITS:
By the end of this course,
You will have the basic knowledge of all the chapters inside blender, starting from modelling to rendering.
You will have a solid understanding of the many tools and workflows Blender has to offer!
You will be able to make your own art and get started on your journey to a 3D career!WHAT WILL I LEARN:
How to Model How to Sculpt in High Detail How to Retopologize How to Unwrap a model for textures Learn Texture Painting and Shading How to Animate How to create Particle Volumes and Geometry Nodes How to render out still images and videosCOURSE PROJECTS: We will start with an overview of the topics we will cover for the course. Then we will begin modelling and I’ll show you great tools and tips to get started on your own models. We will make a high poly version of that model to sculpt in detail, and afterwards retopologize the model. Then we’ll unwrap the model to prepare painting in textures, as well as using unique shaders. After that we will cover the basics of animating, creating volumes, and go over one of the more newer tools of Blender, Geometry Nodes. Finally, we will go over the basics of rendering and creating high quality images and videos from our work.
IS THIS COURSE RIGHT FOR ME: I have designed this course for complete beginner 3D students who want to learn how to use Blender, but struggle because they can’t find a tutorial which is step by step, no fast forward, no skipping and coming from a production artist who has been doing this for years.
The course is also for artists who want to learn about changes in the latest version of Blender and improve their skill in new things like Geometry Nodes.
WHO IS NOT THE IDEAL STUDENT: This course is not designed for advanced Blender users.
WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:
You will need to have a working computer or laptop.
You should have Blender 3.0 installed on your computer.JOIN ME NOW: So if you want to get started in Blender and your 3D career, then join me now, and take your skills to the next level. Don’t forget that investing in yourself will pay for the rest of your life. Hope to see you soon in this course!
Who is the target audience? This course is for those who wants to become a 3D generalist special using blender.
01. Introduction 01. Download project files 02. Overview
02. Modelling 01. How to model 02. Using basic tools 03. Block out main areas 04. Blockout Fins 05. Finish the block out 06. Separating pieces 07. Separating the flight deck 08. Modelling the flight deck 09. Finishing the flight deck
03. Sculpting 01. Setting up Sculpt 02. Beginning this Sculpt 03. Cleaning up the Aeroplane 04. Sculpting the top wing 05. Sculpting the bottom Wing 06. Adding details to the wing 07. Using masks 08. Finishing the wing 09. Sculpting the back wings 10. Finishing the back wings 11. Using annotations 12. Sculpting lower areas 13. Creating Mein details 14. Adding bolts 15. Cleaning up 16. Sculpting extra objects 17. Adding minor pieces 18. Detailing hull and propellers 19. Sculpting vents 20. Interior engine
04. Retopology 01. Starting Retopology 02. Retopo Main Area 03. Retopo Back Fins 04. Retopo Extra Detail 05. Retopo Flight Deck 06. Retopo Propellers
05. Unwrapping 01. How to Unwrap 02. Unwrap the Propellers 03. How to Bake Normals 04. Baking Normals on Propellers
06. Shading and Texture Painting 01. How to Texture Paint 02. Advance Shading and Painting 03. Finish Texture Painting
07. Animation 01. How to Animate
08. Particles and Geometry Nodes 01. Making Volumetric Clouds 02. Geometry Nodes 03. Final Touches
09. Rendering 01. Render
10. Conclusion 01. Bonus lecture-What’s next
[Udemy] Introduction to Blender 3.0.7z [Udemy] Introduction to Blender 3.0_Subtitles.7z
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