Release date:2022
Author:Ciobanu Razvan
Skill level:Beginner
Language:English
Exercise files:Yes
Course Description Note: Several lessons are available for free and I encourage you to check them out.
Welcome to Advanced Destruction Series: Lightning Strike
• Creating the terrain We will be creating this entire scene in Houdini
from scratch, including all the effects, geometry, and compositing.
We will start by first creating a terrain, using the heightfield workflow.
We are going to use multiple cutting techniques to obtain fractured pieces only where we need them.
For the simulation we will create a custom vector that will drive the movement of our pieces.
And then we will create some small rock debris which we add on top of our simulation to add more variation and realism.• Lightning FX and Rays
For the lightning we will create the geometry in various ways. We will use a combination of POP simulations,
copy to points techniques, and attribute vops to have complete control over the lightning.
From our fractured pieces we will create some volumetric rays to add on top of the lightning.• Debris Smoke and Dirt
And finally we will use our fractured geometry to create the smoke debris and another layer of particles which
will essentially act as dirt.• Render and composite
In the rendering section I will go over how we can setup different renders for each layer that also contains AOV’s,
to have complete control over each of our elements.
In the Nuke section we will bring everything together to complete the final look. This part will be fairly
straightforward, with the ocasional tips and tricks, and some of my favorites nodes that I use on daily basis.01 – Overview and Heightfield 01-Overview 02-HeightField 03-POP Setup 04-POP Adjust 05-Optimize Terrain
02 – Fracturing 01-First cutter 02-First Fracture 03-Grid cutters 04-Optimize and Noise 05-Second Cutter Geo 06-Third Cutter Geo 07-Compiled Block 08-Cut Small Pieces
03 – Simulation 01-DOPNET Setup 02-Collision Base 03-Collision Terrain 04-Force Setup 05-Direction Vector 06-Animate Vector 07-Adjust Vector 08-Active Attribute 09-Adjust Simulation 10-Debris Rock 11-Retime Simulation 12-Camera 13-Finish Simulation
04 – Lightning 01-Demo Lightning 02-Create Lightning 03-Adjust Lightning 04-Finish Lightning 05-Spread setup 06-Spread Noise 07-Branching Setup 08-Branching Adjust 09-Branching Finish 10-Static Setup 11-Static Finish 12-Rays Setup 13-Rays Scale 14-Rays Finish
05 – Debris 01-Debris Source 02-Smoke Setup 03-Smoke Adjust 04-POP Setup
06 – Rendering 01-Ground Material and Proxy Setup 02-Finish Ground 03-Render Smoke 04-Render Particles 05-Render Lightning 06-Render Rays
07 – Nuke 01-Ground Base 02-World Position and Smoke 03-Lightning Comp 04-Lightning and Rays 05-Glow and Flares 06-Finish
[CG Circuit] Advanced Destruction – Lightning Strike.7z [CG Circuit] Advanced Destruction – Lightning Strike_Subtitles.7z
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