Release date:2022

Author:Ciobanu Razvan

Skill level:Beginner

Language:English

Exercise files:Yes

Course Description Note: Several lessons are available for free and I encourage you to check them out.

Welcome to Advanced Destruction Series: Lightning Strike

• Creating the terrain We will be creating this entire scene in Houdini

from scratch, including all the effects, geometry, and compositing.

We will start by first creating a terrain, using the heightfield workflow.

We are going to use multiple cutting techniques to obtain fractured pieces only where we need them.

For the simulation we will create a custom vector that will drive the movement of our pieces.

And then we will create some small rock debris which we add on top of our simulation to add more variation and realism.

• Lightning FX and Rays

For the lightning we will create the geometry in various ways. We will use a combination of POP simulations,

copy to points techniques, and attribute vops to have complete control over the lightning.

From our fractured pieces we will create some volumetric rays to add on top of the lightning.

• Debris Smoke and Dirt

And finally we will use our fractured geometry to create the smoke debris and another layer of particles which

will essentially act as dirt.

• Render and composite

In the rendering section I will go over how we can setup different renders for each layer that also contains AOV’s,

to have complete control over each of our elements.

In the Nuke section we will bring everything together to complete the final look. This part will be fairly

straightforward, with the ocasional tips and tricks, and some of my favorites nodes that I use on daily basis.

01 – Overview and Heightfield 01-Overview 02-HeightField 03-POP Setup 04-POP Adjust 05-Optimize Terrain

02 – Fracturing 01-First cutter 02-First Fracture 03-Grid cutters 04-Optimize and Noise 05-Second Cutter Geo 06-Third Cutter Geo 07-Compiled Block 08-Cut Small Pieces

03 – Simulation 01-DOPNET Setup 02-Collision Base 03-Collision Terrain 04-Force Setup 05-Direction Vector 06-Animate Vector 07-Adjust Vector 08-Active Attribute 09-Adjust Simulation 10-Debris Rock 11-Retime Simulation 12-Camera 13-Finish Simulation

04 – Lightning 01-Demo Lightning 02-Create Lightning 03-Adjust Lightning 04-Finish Lightning 05-Spread setup 06-Spread Noise 07-Branching Setup 08-Branching Adjust 09-Branching Finish 10-Static Setup 11-Static Finish 12-Rays Setup 13-Rays Scale 14-Rays Finish

05 – Debris 01-Debris Source 02-Smoke Setup 03-Smoke Adjust 04-POP Setup

06 – Rendering 01-Ground Material and Proxy Setup 02-Finish Ground 03-Render Smoke 04-Render Particles 05-Render Lightning 06-Render Rays

07 – Nuke 01-Ground Base 02-World Position and Smoke 03-Lightning Comp 04-Lightning and Rays 05-Glow and Flares 06-Finish

[CG Circuit] Advanced Destruction – Lightning Strike.7z [CG Circuit] Advanced Destruction – Lightning Strike_Subtitles.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!