Release date:2021
Author:Martin Klekner
Skill level:Beginner
Language:English
Exercise files:Yes
Want to create large-scale 3D landscapes in Blender but don’t know how?
Everything you need to learn in ONE place
In this course, you will learn every important workflow for landscape creation in Blender, without the use of any paid add-ons or assets.
You will learn how to create mountains, oceans, forests, deserts, clouds and weather effects. No need to search for online videos describing particular techniques or workflows – you will learn all the important steps of environment creation in one course.
The course includes 12+ hours of content and over 150 lessonsSuitable for intermediate Blender users Due to its step-by-step nature, this course is OK to follow even for beginners. Nevertheless, to not get needlessly frustrated, we definitely recommend you to learn the fundamentals of working with Blender first, either with our Free Blender Beginners Course, or with our comprehensive Blender Launch Pad.
Various Workflows The course will guide you through a series of landscape creation workflows, ranging from using the ANT landscape add-on to displacing mountains and deserts by using shader nodes. To make the course easier to follow, we split it into chapters, with short and fun videos, mostly between 2 and 10 minutes long.
You can rely on us Even though we try to make our courses as understandable and easy to follow as possible, you still might get stuck along the way. In that case, you can ask for help or share your work in progress in the discussion section under each lecture. The CG Boost team and other students are there to help.
A community on your side Additionally, you get access to an exclusive students-only community. There you can ask questions, share your renders and give or receive feedback from us or the other students.
Chapter 01 – Getting Started 01_01_welcome_to_the_course 01_02_before_you_start 01_06_asset_library
Chapter 02 – Theory & Reference 02_01_reference_sheet 02_02_homework_reference
Chapter 03 – Basic Workflows 03_01_approaches_to_terrain_creation 03_02_ant_landscape 03_03_node_based_approach 03_04_displace_modifier 03_05_gis_addon 03_07_node_wrangler 03_08_hdri_setup 03_09_camera_clipping 03_10_know_shader_nodes 03_11_basic_particle_setup 03_12_camera_setup 03_12_camera_setup 03_13_rendering_tips 03_13_rendering_tips 03_14_viewport_speed 03_14_viewport_speed 03_15_faster_volume_rendering 03_15_faster_volume_rendering
Chapter 04 – A.N.T. Landscape_ Lone Mountain 04_01_mountain_lake_reference 04_02_using_ant 04_03_finishing_terrain_base 04_04_displacement_modifier 04_05_adding_snow_material 04_06_blending_snow_rock 04_07_adding_second_rock_texture 04_08_blending_two_rock_materials 04_09_blending_displacement_textures 04_10_adding_water_sky 04_11_adding_more_ant_pieces 04_12_fog_atmosphere 04_13_trees_rocks 04_14_creating_ice_particles 04_15_final_scene_render_setup 04_16_compositing_lone_mountain
Chapter 05 – Node-Based Approach 1_ Desert 05_01_desert_reference 05_02_preparing_the_scene 05_03_defining_the_desert_base 05_04_adding_dune_waves 05_05_mixing_factors 05_06_adding_smallest_details 05_07_creating_desert_shader 05_08_final_desert_setup_overview 05_09_adding_light_background_dunes 05_10_adding_dust_planes 05_11_adding_atmosphere_sky 05_12_adding_grass_patches 05_13_baking_displacement 05_14_adding_movement_to_grass 05_15_desert_render_layers 05_16_desert_render_settings 05_17_desert_compositing 05_18_compositing_filters_overlays
Chapter 06 – Node-based Approach 2_ Mountains 06_01_reference_overview 06_02_setting_up_displacement 06_03_adding_base_displacement 06_04_adding_rock_detail 06_05_additional_rock_detail 06_06_subtracting_from_displacement 06_07_distorting_result 06_08_overview_final_node_setup 06_09_adding_snow_rock_shader 06_10_blending_snow_rocks 06_11_final_changes 06_12_adding_bg_planes_fog 06_13_rendering_mountains 06_14_compositing_mountains
Chapter 07 – Sculpting Approach_ Arctic 07_01_arctic_reference 07_02_glacier_base 07_03_skewing_glacier 07_04_sculpting_glacier 07_05_snow_material 07_06_ice_material 07_07_blending_and_transparency 07_08_adding_water 07_09_finishing_scene 07_10_rendering_arctic 07_11_compositing_arctic
Chapter 08 – Displacement Approach_ Highlands 08_01_highlands_reference_sources 08_02_displacing_geometry 08_03_adding_textures_lighting 08_04_making_scene 08_05_sky_clouds_particles 08_06_rendering_highlands 08_07_compositing_highlands 08_08_terrain_pieces
Chapter 09 – GIS_ Scottish Lake 09_01_looking_for_gis_areas 09_02_adding_terrain 09_03_adding_water 09_04_shading_scenery 09_05_adding_fog_hdri 09_06_adding_foreground 09_07_adding_background_sky 09_08_adding_particle_trees 09_09_adding_vdb_clouds_fog 09_10_finalizing_scene 09_11_rendering_scottish_lake 09_12_compositing_scottish_lake
Chapter 10 – Tree-scape 10_01_researching_polar_forest 10_02_landscape_base 10_03_adding_trees 10_04_making_polar_sky 10_05_making_2d_trees 10_06_shading_2d_trees 10_07_using_2D_trees 10_08_building_aurora_borealis 10_09_finishing_aurora_borealis 10_10_finishing_treescape 10_11_compositing_treescape
Chapter 11 – Water Types 11_01_normal_water_surface 11_02_animated_ocean_intro 11_03_animated_ocean_ocean_modifier 11_04_animated_ocean_shader_setup 11_05_animated_ocean_baking_variations 11_06_animated_ocean_plug_displacement 11_07_animated_ocean_combine_displacement 11_08_animated_ocean_ocean_network 11_09_animated_ocean_adding_foam 11_10_animated_ocean_final_network 11_11_ocean_teaser_scene_breakdown 11_12_ocean_teaser_scene_compositing 11_13_translucent_water 11_14_translucent_water_eevee
Chapter 12 – Cloud Types 12_01_clouds_eevee 12_02_fading_cloud_edges 12_03_rendering_cycles 12_04_puffy_cloud_base 12_05_puffy_cloud_detail 12_06_puffy_cloud_finish 12_07_vdb_clouds 12_08_advanced_vdb 12_09_cloud_shadows
Chapter 13 – Atmospheric Effects 13_01_atmosphere_volume 13_02_atmosphere_plane 13_03_atmosphere_particles
Chapter 14 – Custom Vegetation and Trees 14_01_gscatter_vegetation 14_02_mtree 14_03_making_2d_trees 14_04_shading_2d_trees 14_05_shading_2d_trees_advanced
Chapter 15 – Weather Effects 15_01_falling_snow 15_02_compostining_snow 15_03_desert_dust 15_04_desert_dust_compositing 15_05_rain
Chapter 16 – Addons 16_01_quixel_bridge 16_02_grove 16_03_graswald 16_04_scatter 16_05_botaniq 16_06_vegetation 16_07_terrain_mixer 16_08_true_terrain
[CG Boost] Master 3D Environment (Ch.1 – Ch.16 Update, +Russian subs)_Subtitles.7z [CG Boost] Master 3D Environment (Ch.1-Ch.16 Update).7z.001 [CG Boost] Master 3D Environment (Ch.1-Ch.16 Update).7z.002 [CG Boost] Master 3D Environment (Ch.1-Ch.16 Update).7z.003 [CG Boost] Master 3D Environment (Ch.1-Ch.16 Update).7z.004 [CG Boost] Master 3D Environment (Ch.1-Ch.16 Update).7z.005 [CG Boost] Master 3D Environment (Ch.1-Ch.16 Update).7z.006 [CG Boost] Master 3D Environment (Ch.1-Ch.16 Update).7z.007 [CG Boost] Master 3D Environment (Ch.1-Ch.16 Update).7z.008 [CG Boost] Master 3D Environment (Ch.1-Ch.16 Update).7z.009 [CG Boost] Master 3D Environment (Ch.1-Ch.16 Update).7z.010 [CG Boost] Master 3D Environment (Ch.1-Ch.16 Update).7z.011 [CG Boost] Master 3D Environment (Ch.1-Ch.16 Update).7z.012 [CG Boost] Master 3D Environment (Ch.1-Ch.16 Update).7z.013 [CG Boost] Master 3D Environment (Ch.1-Ch.16 Update).7z.014 [CG Boost] Master 3D Environment (Ch.1-Ch.16 Update).7z.015 [CG Boost] Master 3D Environment (Ch.1-Ch.16 Update).7z.016 [CG Boost] Master 3D Environment (Ch.1-Ch.16 Update).7z.017
Chapter 01 01_01_welcome_to_the_course 01_02_before_you_start 01_05_early_access_vs_final_course 01_07_asset_library
Chapter 02 02_01_reference_sheet 02_02_homework_reference
Chapter 03 03_01_approaches_to_terrain_creation 03_02_ant_landscape 03_03_node_based_approach 03_04_displace_modifier 03_05_gis_addon
Chapter 04 04_01_mountain_lake_reference 04_02_using_ant 04_03_finishing_terrain_base 04_04_displacement_modifier 04_05_adding_snow_material 04_06_blending_snow_rock 04_07_adding_second_rock_texture 04_08_blending_two_rock_materials 04_09_blending_displacement_textures 04_10_adding_water_sky 04_11_adding_more_ant_pieces 04_12_fog_atmosphere 04_13_trees_rocks 04_14_creating_ice_particles 04_15_final_scene_render_setup 04_16_compositing_lone_mountain
Chapter 05 05_01_desert_reference 05_02_preparing_the_scene 05_03_defining_the_desert_base 05_04_adding_dune_waves 05_05_mixing_factors 05_06_adding_smallest_details 05_07_creating_desert_shader 05_08_final_desert_setup_overview 05_09_adding_light_background_dunes 05_10_adding_dust_planes 05_11_adding_atmosphere_sky 05_12_adding_grass_patches 05_13_baking_displacement 05_14_adding_movement_to_grass 05_15_desert_render_layers 05_16_desert_render_settings 05_17_desert_compositing 05_18_compositing_filters_overlays
Chapter 06 06_01_reference_overview 06_02_setting_up_displacement 06_03_adding_base_displacement 06_04_adding_rock_detail 06_05_additional_rock_detail 06_06_subtracting_from_displacement 06_07_distorting_result 06_08_overview_final_node_setup 06_09_adding_snow_rock_shader 06_10_blending_snow_rocks 06_11_final_changes
Chapter 08 08_01_highlands_reference_sources 08_02_displacing_geometry 08_03_adding_textures_lighting 08_04_making_scene 08_05_sky_clouds_particles 08_06_rendering_highlands 08_07_compositing_highlands
Chapter 09 09_01_looking_for_gis_areas 09_02_adding_terrain 09_03_adding_water 09_04_shading_scenery 09_05_adding_fog_hdri 09_06_adding_foreground 09_07_adding_background_sky 09_08_adding_particle_trees 09_09_adding_vdb_clouds_fog 09_10_finalizing_scene
Chapter 11 11_01_normal_water_surface 11_02_animated_ocean_intro 11_03_animated_ocean_ocean_modifier 11_04_animated_ocean_shader_setup 11_05_animated_ocean_baking_variations 11_06_animated_ocean_plug_displacement 11_07_animated_ocean_combine_displacement 11_08_animated_ocean_ocean_network 11_09_animated_ocean_adding_foam 11_10_animated_ocean_final_network
Chapter 12 12_01_clouds_eevee 12_02_fading_cloud_edges 12_03_rendering_cycles 12_07_vdb_clouds 12_09_cloud_shadows
Chapter 13 13_01_atmosphere_volume 13_02_atmosphere_plane 13_03_atmosphere_particles
Master 3D Environments in Blender – ProjectFiles.7z.001 Master 3D Environments in Blender – ProjectFiles.7z.002 Master 3D Environments in Blender – ProjectFiles.7z.003 Master 3D Environments in Blender – ProjectFiles.7z.004 Master 3D Environments in Blender – ProjectFiles.7z.005 Master 3D Environments in Blender – ProjectFiles.7z.006 Master 3D Environments in Blender – ProjectFiles.7z.007 Master 3D Environments in Blender – ProjectFiles.7z.008 Master 3D Environments in Blender – ProjectFiles.7z.009 Master 3D Environments in Blender – ProjectFiles.7z.010 [CG Boost] Master 3D Environments in Blender_Subtitles.7z
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