Release date:2022, May

Author:Tomas Sackmann

Skill level:Beginner

Language:English

Exercise files:Yes

Course Description In this online course, the viewer will learn how to create realistic torned clothing ready for production using Marvelous Designer, Zbrush, Maya and Substance Painter. We will go through the Marvelous Designer user interface and its main features. Using as an example our character from the previous courses we will create his clothing, we will retopology, sculpt on them and texture them to get them ready to be animated. We will do all the clothing simulation in Marvelous Designer, the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Substance 3D Painter.

This course has been designed for beginner and intermediate students with a passion for realism, garments and 3D characters in general.

This is the 4th of a series of tutorials where we will create a full 3D character ready for production. For this course, you will need to have a basic previous knowledge of Marvelous, Zbrush, Maya and Substance 3D Painter as in this course we don’t teach the software itself but the fundamentals of the creation of a character and the full workflow to make it ready for production.

Key takeaways:

 Understanding of the key elements of Marvelous User interface.  Ability to create 3D garments  Ability to create an animatable topology ready for production  Ability to create good sets of UVs  Ability to create primary, secondary and tertiary clothing details.  Understanding of a texturing process for clothing using procedural and more artistic approaches in Substance 3D Painter, but with techniques that can be applied also in Mari or other texturing software.  Understanding of the entire workflow of garment creation, not limited to softwares used in the course.

After viewing this course, people can expect to be able to create 3D clothing using the same workflow used for film, TV production, games and the metaverse. This is a key element in the process of getting a job as a Character Artist in the industry or just to make successful 3D character art pieces.

I am a designer, 3D Character and asset artist from Argentina working as a Modeler in Digital Domain 3.0. I love to work on realistic characters and I try to push my limits in each piece. Two of my main personal projects were the “Bedouin Elf ” and ‘’Alejandro – Gaucho Argentino’’. With the Bedouin Elf, I was lucky enough to get it selected on the Zbrush

Summit 2020 Highlights and that gave me a lot of exposure. Thanks to this project I was invited to collaborate with Adobe Substance 3D Painter to create ‘’Alejandro’’ for the Substance 3D Magazine.

I am excited about sharing my workflow with you and helping you to get the first steps in this amazing world of character creation.

02 Pants in Marvlous 01 Setting up Scene 02 Trace Pattern And Sweing 03 Adjusting Pattern 04 Measrument Tool 05 Free Sewing 06 Test Materials 07 Strain Map 08 Improving Fit 09 Iternal Lines 10 Poligon Tool 11 Fold Angle 12 Merge Pattern 13 Stitching 14 More Sewing 15 More Sewing 2

03 Fabric Belts in Marvlous 16 Base Pattern 17 Leather Belt BlockOut 18 Morph Target 19 Adjusting Belt 20 Hanging Fabric Pattern 21 Torn Fabric 22 Iternal Line

04 UVs And Retopo in Marvlouse 23 UVes in Marvlous 24 Exporting Meshes 25 Intro To Retopology in Marvelous 26 Add Divisions 27 Pants Retopo Timelaps 28 Fabric Belt Retopo Timelaps 29 Exporting Retopo

05 Retopology Maya 30 Zremesher Zbrush 31 Orginaizing Maya File 32 Transfer UVs 33 Transfer Vertex Postion 34 Fix Flat Topology 35 Merge Patterns Timlaps 36 Recap

06 Seams And Thikness 37 Horizental Seams Part 1 38 Horizental Seams Part 2 39 Vertical Seams Part 1 40 Vertical Seams Part 2 41 Seams Timelaps 42 Thikness 43 Extrude Edges 44 Upper Thikness 45 Final Adjusment

07 UVs in Maya 46 Merging Thikness UVs 47 Timelaps 48 Testing UVs 49 UDIMs 50 Exporting Files

08 Zbrush 51 Importing Files 52 Introduction to Sculpting Folds 53 Types of Folds 54 Lower Folds 55 Layers 56 TimeLaps 57 Surface Noise 58 Sculpting Fabric Belt 59 Exporting Meshes 60 Fixing UVs

09 Substance 3D Preparing File And Baking 61 Setting up Mesh in Maya 62 Baking Substance 63 Fixing Baking Error

10 Material Blockout 64 Substance 3d Assets 65 Importing And Adjusting Material Part 1 66 Importing And Adjusting Material Part 2 67 Importing Body Base Color

11 Pants Texturing 68 Spots Height 69 Strips 70 Color Variation 71 References 72 Timelaps 73 Masking by UVs 74 Dirt

12 Opacity And Stitches 75 Opacity 76 Strains Timelaps 77 Introduction To Stitches 78 Add Stitches Manually 79 Stitches Timelaps 80 Fixing Stitches

13 Fabric Belt 81 Directionality 82 Fabric Material 83 Pattern in Photoshop part 1 84 Pattern in Photoshop part 2 85 Pattern in Photoshop part 3 86 Apply Pattern Substance 87 Color Variation 88 Dirt

14 Exporting And Bonus Lessons 89 Exporting Textures 90 Bonus Lesson 91 Bonus Timelaps 92 Conclusion

CGCircuit – Realistic 3D Clothing – Exercise Files.7z.001 CGCircuit – Realistic 3D Clothing – Exercise Files.7z.002 CGCircuit – Realistic 3D Clothing – Exercise Files.7z.003 CGCircuit – Realistic 3D Clothing – Exercise Files.7z.004 CGCircuit – Realistic 3D Clothing – Exercise Files.7z.005 CGCircuit – Realistic 3D Clothing – Exercise Files.7z.006 CGCircuit – Realistic 3D Clothing – Exercise Files.7z.007 CGCircuit – Realistic 3D Clothing – Exercise Files.7z.008 CGCircuit – Realistic 3D Clothing – Exercise Files.7z.009 [CGCircuit] Realistic 3D Clothing_Subtitles.7z

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